This Roundscape Adorevia Walkthrough & Guide will cover every aspect of the game. Helps you to unlock every scene, every quest. Including FAQs.
Game Version: Roundscape Adorevia v5.8b(The Final Version)
FAQ & general help – Roundscape Adorevia Walkthrough & Guide
- What are the red marked sections?
They are new content from the latest version of the game.
- Do I need an RTP pack to play?
Unlike previous versions of RPG Maker, MV is stand alone and only needs the game itself.
- I’m stuck in the Loading Screen
Move the game to another folder in your HD, don’t run it from the Desktop of Downloads folders if the problem persists, use compatibility mode
- Can I use old saves?
Yes, but only saves created after version 3.0, to do so, copy the folder www/saves from your old installation folder and paste it to the new one.
If you plan on overwriting the new files in an old folder, copy the saves to a secure location before doing it and move it back after completion.
- Can I play on Android?
An Android version does not exist at the moment.
- Can I play on Mac?
Yes, Mac version exists and can be found in the downloads page, it is however a few versions behind the windows version.
- I’m experiencing lag while playing.
Use the Debug Stone from the inventory, it’s a permanent item to fix most common errors.
Otherwise, be sure to have as much memory free as possible, especially on low spec machines.
- What Gender or Origin should I choose?
In both cases, it’s entirely to the opinion of the player, males have slightly more scenes, but when considering the game as a whole, difference is minimal.
- Why can’t I use X equipment?
The game has an equipment system that restricts the armors and weapons one can use for each given class.
- How can activate the room names in the Castle?
You can turn on or off that function by using the “Labels” option in the game menu.
- Does it have NTR?
No, because none of the NPCs are engaged to the player, the concept of jealously is very rarely brought up and only in cases the player can stop one of the NPCs from engaging in sexual activities with others.
- Does it have incest?
Yes, there are a few scenes containing incest, though a very small portion of the total.
- Does it have X fetish?
Most likely, there’s something for almost everyone, see Section 7 for more details.
- I don’t like X fetish; can’t I skip it?
Yes, every single scene can be skipped or stopped from happening at all.
- I found a bug in the game; where should I report it?
Bug reports can be sent to the Patreon page above or the Arvus Games Discord.
CHARACTER CREATION
GENDER
Gender plays a small role in the story and inexistent in the gameplay, but is very important in the sex scenes. Most of the scenes will either be available for one gender or will play differently according to it.
At the moment, the player is able to select between Male and Female Player Characters, each with their unique looks.
ORIGINS
There are five possible origins for the player, each with its own perks and scenes.
Noble
The dawn rises on another day. Yours is a life of opulence and excess, the child of a noble lord and his wife. Your days are filled with a leisure the likes of the common folk will never understand, with an education that’s the envy of many scholars across Adorevia. It is, of course, the preparation for the day when your father passes on his titles and his lands, and you step into the ranks of the continent’s elite. For now, however, you are carefree and wistful, knowing nothing of the struggles of life.
Starting Equipment: Rapier Starting Perk: Blessed
Sex Scenes: Noble Mother is the owner of a sex club in Summeredge and Male players have scenes with her, while females have scenes in the club
Thief
The dawn rises on another day. From the grates of the sewer system of Summeredge the light manages to peek down at the slums you call home. Born in a ditch from a mother who left you there to die, your family became the urchins and downtrodden of the capital city – raising you to be the quick talking and fast acting person you are today. It’s a hard life, but the people who you’ve come to call your family have made it tolerable as you all struggle to survive.
Starting Equipment: Thief’s Dagger
Starting Perk: Independent
Sex Scenes: Thief Players have a few scenes on their heist missions that focus mostly on bondage.
Farmer
The dawn rises on another day. Streams of sunlight streak in through your window, getting in your eyes and rousing you from your sleep. You are the child of a poor farmer and his wife, first of several siblings, some of who did not survive past the adolescence. Life growing up was not easy, but time among the elements, bringing the harvest, living out in the wilds, and bargaining and haggling with numerous tradesman as left you with a keen understand of the world that few city folk possess. Life is not easy, or kind, but you could not imagine one away from you family.
Starting Equipment: Family Sword
Starting Perk: Metabolism
Sex Scenes: Farm Mother is a prostitute in Slinsk, male players and female players have scenes with her and females can also “work” with her.
Templar
The dawn rises on another day. The sun shines in all its glory on the monastery grounds that you call home. Left there by your mother when you were just an infant, you have spent years growing up as a ward of the church. It’s likely that you’ve received a better education than many of the poorest children of Adorevia, but your time with the cenobites has of course left you with a strong religious purpose. Throes who are the only family you know – the brother and sister of the monastery… have raised you in a stern, disciplined environment, but you cannot say it hasn’t done you quite a bit of good.
Starting Equipment: Greatsword Starting Class: Templar
Starting Perk: Blessed
Sex Scenes: Male templars have scenes with their mentor Beatrice, while both genders have scenes with various monster girls.
Soldier
The dawn rises on another day. You father was a soldier. His father was a soldier. And his father was a soldier. When you come of age, you could think of doing nothing else with your own life as well, joining up with the local garrison as soon as you were eligible. Life in the Militia is strict and regimented, but you love the order and purpose that it gives you… a reason to get up in the morning and fell proud about what you do. Some days are painfully boring, but you while them away with constant drilling which has hone your skill with all manner of weapons.
Starting Equipment: Short Sword Starting Perk: Independent
Sex Scenes: Only one scene exists for Soldiers yet, with Tilanese Twins.
CLASSES – Roundscape Adorevia Walkthrough & Guide
There are currently twelve different classes for the player (companions have their unique class), each with unique Skills and equipment.
Adventurer
Starting class for all origins but Templar, has a general array of skills using both TP and MP. Can Equip up to medium armor, swords and spears.
Skills:
Adrenaline Overdrive – 35 TP
You dash towards the enemies, dealing normal damage against all enemies.
Motivation – 35 MP
Heals (20%) one ally or the user and removes bleeding, burning and other DoT Effects.
Vicious Opportunity – 35TP
Stun the target while dealing normal damage.
Tactical Maneuvering – 25TP
Increase an allies Defense (25%) for 5 rounds while recovering 20% of the target’s MP.
All in – 15 MP 25TP
You hit an enemy from above resulting in massive damage (x2 ATK) and a debuff on the target’s defense for 5 turns.
Heroic Slash – 25MP
Deals AoE damage (x1 ATK) to the selected Enemies.
Ranger
Rewards for Linea’s Quest in Oakshire. Can equip medium armor, swords and bows.
Skills:
Empowered Shot -35TP
Deals heavy damage (x1.5 ATK) against one target with a 50% chance to stun it. Requires one round to charge.
Rapid Fire Shot – 35TP
Deals medium damage (x1 ATK) against two random targets with a small chance (15%) to add a sleep state.
Rain of Arrows – 15MP 35TP
Deals heavy AoE Damage (x1ATK) against all targets with a very small chance (10%) to paralyze them.
Burning Arrow – 45TP
Deals medium damage (x1 ATK), removes physical defense buffs and has a 50% chance to add a Fire DoT.
Quick Reload – 0
You gain 40 TP. Takes one round to charge.
Free Recoil – 0
The user is granted 30% Evasion and 30% critical hit chance for the next three rounds.
Guardian
Reward for the Dwarf Quest in Oakshire. Can equip swords, hammers and axes as well as any armor and shield. Has a 500% aggro rate.
Skills:
Shield Bash – 35TP
Deals medium damage (x1 ATK) and stuns the enemy for one round, useful for interrupting. Works on bosses.
A Good Defense – 25TP
You enter a defensive stance. You take damage instead of low HP Allies (300% aggro) with the small chance (15%) to counter attack. Your offensive power is decreased for those three rounds (x0.5 ATK).
Battlefield Experience – 35TP
Grants all Allies 35 TP points. Requires one round to charge.
Battlefield Medic – 50TP
Heals one ally by 20% of its HP and removes stuns, bleeding and paralysis effects.
Clear the breach – 35TP
Deals medium damage (x1 ATK) against two targets with the low chance (25%) to paralyse them.
Recovery Posture – 35TP
One Ally or the user will recieve double HP, TP or MP from items for three rounds. Requires one round to charge.
Paladin
Rewards for the Paladins Quest in Oakshire. Can equip heavy armor and large shield, as well as two-handed swords and hammers.
Skills:
Righteous Charge – 25TP
Reduces the target’s defense for three rounds while dealing medium damage (x1 ATK) to one target. 25% to stun the target.
Light’s Balm – 25MP
Heals one target based on your ATK (x1 ATK)and removes stun and sleep effects.
Protector’s Fury – 15MP 15TP
You enter a defensive stance taking damage instead of low HP allies (200% aggro). Grants HP Regeneration (8%) but decreases your hit chance (-50%).
Light’s Decree – 35MP
Deals holy damage against the enemies.
Divine Edict – 25MP
Grants all allies a small HP Regeneration buff and enchanting their weapons with holy energy (50% ATK as Holy), resulting in a ATK Buff (+10% ATK).
Necromancer
Rewards for the Necromancer Quest in Slinsk.
Can only equip light armor and staffs.
Skills:
Plague Bolt – 35MP
Deals medium damage (x1 MAT) against one target and reduces its defense against physical damage for five rounds.
Necrosis – 35MP
Adds a small HP degeneration debuff (-2%) to the enemies for 3-5 rounds while decreasing their fire resistance (-20%).
Parasite – 25MP
Removes any buffs from the target that influence his HP or HP Regeneration while adding a debuff to its Magic Attack Power.
Soul Purge – 0
Transforms 25% of the target’s MP to HP.
Bone Armor – 2 PG
The target becomes immortal for three rounds.
Soul Bond – 25MP
Grants an ally MP Regeneration (+10%) and makes the ally immune against confusion and silence for three rounds.
Mystic
Rewards for the Blood Temple Quest in Ornesse. Can only equip general armor, staffs, wands and hammers.
Skills:
Soothing Stream – 25MP
Heals one ally based on your MAT value and recovers 10% of the target’s total MP.
Resurrection – 25MP 25TP
Resurrects one ally with half of their HP and MP.
Cleansing Waters – 35MP
Removes Stun, sleep and confusion effects and makes the target immune against them for two rounds.
Cascade – 35MP
Deals medium damage (1.5 MAT) the two enemies with a chance to blind them.
Natural Protection – 50MP
Grants all targeted allies a barrier which absorbs 250 Damage.
Warlock
Rewards from Warlock’s Quest in Slinsk. Can equip light armor, swords and staffs.
Skills:
Hellfire Wave – 50MP 25TP
Deals damage against all enemies based on your ATK state (x1 MAT). Chance (20%) of Hellfire (-4% HP, -50% HP regen)
Hellfire Barrage – 60MP
Pelts enemies with bolts of hellfire (x1 MAT), leaving them with burns that refuse to heal (40% Hellfire).
Hellfire Ray – 35MP 25TP
Focuses a ray of unholy fire at an enemy (x1 MAT), leaving them with cursed burns (100% Hellfire).
Inferno – 70MP
Deals damage against the enemies (x2 MAT), adding Hellfire to them.
Fiery Grasp – 50MP
A hand of unholy flame (x1 MAT) bursts forth from the ground (30% Hellfire, 30% Pinned).
Pugilist
Rewards for Auria’s Quest in Yakotin. Can only equip light armor and gloves and has a 25% bonus evasion rate.
Skills:
Iron Fist – 100MP
Recovers 50 TP and has a small chance (10%) to stun the target (x1 ATK).
Focus – 45TP
Your critical chance reaches extreme (+50%) levels but your evasion and defense suffers for three rounds (-100%).
Cyclone -75TP
Deals medium damage (x1 ATK) against the enemies with a 25% chance to lower their critical evasion rate.
Infernal Blow – 35TP
Deals massive damage (x2 ATK) against one target and shatters their physical defense.
Brawler – 50TP
Your Evasion chance (+50%) is increased and you’re more likely to be attacked (+400% aggro) but you no longer gain TP for three rounds. Heals 250HP.
Swashbuckler
Bought from Felicia. Can equip swords, daggers, small shields and up to medium armors. Can dual wield, making it one of the highest damage classes.
Skills:
Parry – 35TP
100% Phyiscal counter chance for the next round.
Daring Advance – 35MP 25TP
All allies recieve a 15% physical and magical evasion buff for three rounds.
En Garde – 35TP
25% increased critical hit chance for all allies for two rounds.
Viscerate – 45TP
Deals massive damage (x2 ATK) against one target with a small chance to paralyze them. Requires one round to charge.
Devious Blade – 75TP
Deals heavy damage (x1.5 ATK) against two random targets and reduces their phyiscal defense for three rounds.
Minstrel
Bought from Felicia. Can equip up to medium armor, daggers and bow.
Skills:
Speed Jam – 40TP
Gives the other members an extra turn for 3 combat rounds.
Invigorate – 40TP
Makes the party regen HP, MP, and TP (+10% each) while playing invigorating upbeat music.
Battle Theme – 40TP
Increases Attack, Agility, and Magic Attack massively (200% each).
We Will Survive! – 0
Increases defense and magic defence massively (200% each).
Fascinate – 35TP
Makes enemies stand still and listen as they are entranced by your music (50% chance).
Eldritch Archer
Bought from Felicia after picking the Ancient Gloves in Ahriman. Can equip bows and up to medium armor.
Skills:
Freezing Arrow – 15MP 10TP
Fire an arrow (x0.75 ATK + 0.75MAT) that can freeze (50% chance) an enemy solid, but will also douse fire.
Fireball Arrow – 20MP 15TP
Deals medium damage to all enemies (x0.5 ATK + 0.5MAT), removes physical defense buffs and has a 50% chance to add a Fire DoT.
Lightning Bolt – 15MP 15TP
Does lightning damage (x0.5 ATK + 0.5MAT) electrifies and will ricochet to hit another enemy.
Thunderclap Arrow – 10MP 10TP
Deafens enemies with a burst of sonic energy (x0.75 ATK + 0.75MAT, silence 50%, confusion 10% and stun 10%).
Gravity Arrow – 50MP 35TP
Fires an arrow that uses powerful gravity based magic to compress a foe, dealing massive damage (-25% HP)
Assassin
Bought from Felicia. Can equip daggers and up to mrdium armor.
Skills:
Hide in the Shadows -10TP
Become Stealthy making it harder for enemies to target, gaining a bonus to crit and attack, and unlocking stealth skills
Execution – 50TP
Perform a vicious stab to your enemies’ vitals from stealth, doing massive damage (x2 ATK) with a high crit chance, and a small chance of instant death (5%) Ignores Def.
Envenom – 25TP
Cover your weapons in poison, allowing them to poison your enemies
Cutthroat – 35TP
Slit an enemies throat (x1 ATK) from behind silencing them (60% chance).
Smoke Bomb – 35TP
Throw a ball filled with powder at the enemies, blinding them (50%chance) as it explodes.
Inquisitor
Rewards from the Summeredge Inquisitor quest. Can equipe heavy armor and large shield, as well as two-handed sword and hammer.
Skills:
Harsh Discipline – 25TP
Deals medium damage (x1 ATK) and poisons the enemy while reducing his physical defense.
Contempt – 35MP
Heals one ally based on your ATK (x1 ATK) and removes stun, confusion and similar effect.
Scourge – 45TP
Removes Physical Evasion and Counterattack states while adding a scourge State which deals small damage (-2% HP) for 7- 9 rounds and reduces the targets evasion rate (- 50%).
Scrutiny – 50MP
Recovers 8% of the total HP of all Allies, removes stuns and confusion effects and grants a small HP buff for three rounds.
Fanatacism – 35TP
You’re more likely to be attacked by enemies and are granted a huge HP buff for three rounds.
Templar
Start class for the Templar Origin. Can use all swords and shield and heavy armor.
Skills:
Mana Blockage – 25TP
Stops the enemy from casting spells for 2-3 rounds and drains Mana (x0.5 ATK).
Doctrine – 25MP
Recovers one ally’s HP and MP for 5% for three rounds while removing active stuns.
Reflecting Defense – 25MP
You gain a 70% chance to avoid and a 20% chance to reflect any magic attacks for the next three rounds.
Harsh Attack – 25MP 25TP
Deals heavy damage (x1.5 ATK) against one target and removes magic defense states.
Censure – 1PG
Deals heavy damage (x1.5 ATK) and stuns enemies (and bosses) for one round. Also adds a magic defense debuff for 10 rounds.
Perks
- Choosen – Your physical damage is converted into holy damage.
- Living Armor – Grants 500 Barrier Points at the start of each battle.
- Explosive – Your attacks have a 10% chance to explode!
- Independent (Thief/Soldier only) You slowly regenerate Health over time
- Warrior – You resist Stuns and Confusion.
- Heavy Back – Allows you to equip medium armor no matter your class.
- Rage – Increases your critical hit chance by 25%
- Reflection – 20% Chance to reflect or evade spells
- Metabolism (Farmer only) Increases your total HP by 15%
- Empathy – Unlocks special dialogue options.
- Swift – Grants preemptive strike and increases your AGI by 25%
- Agility Master – You keep your TP between fights
- Explorer – You find things in Adorevia, hidden to others.
- Facis: he can clean and recruit specialists,
- Lockpick Master – Improves your lockpicking Skill
- Midas – Doubles your gold income.
- Blessed (Noble/Templar only) You gain 10% more experience from all sources.
- Volatile – Grants 10% Mana Regeneration
- Sword Master – Allows dual wielding at any times.
- Lucky – 25% chance to get another Orb/Mark/Artifact
- Scholar – Increases your Magic Attack Power by 25%
- Speedster – 50% Chance to act twice per round.
CASTLE
The Whitemoon Castle is located east of Oakshire and must be reclaimed before the player can proceed to Act I. It serves as a base where all recruited companions and some NPCs can be interacted with, including many sex scenes and quests.
After completing the quest, the Hero is able to purchase upgrades and repair the castle, like new buildings and guard training. As of 2.7, the castle will generate income for the player depending on the buildings bought.
There are five shops in the castle:
- Jorn, the Builder: sells buildings.
- Felicia, the Trainer: sells training for the player, classes and training for the guards if there’s any.
- Ciicari: sells miscellaneous potions.
- Teleporting Mage: will appear randomly in the beach and sells magical items.
There are also four emissaries, Caelan, Shagara, Redstone and an unnamed Nexilin Emissary in the Conference Room. The first two sell high level item for Valor Gems and all can assign soldiers for the castle. Caelan will be available after Titania’s quest in Summeredge and Shagara in Act III after her quest in the Castle, the other two will be available after completing their main quests.
Income
The income is generated every time the player transports between the main locations, the amount of gold generated depends of how many buildings the player has and the amount of gold accumulated.
The buildings that generate income are:
Stables: 1
Inn: 1
Bon Shop: 2
Farm: 5
Brothel: 5
Once bought, they will increase the variable count by the said value, and using the chest in the throne hall will the amount of gold according to the table:
7500 G is the max gold given by the Castle income, so waiting more time will waste resources.
Lockpicking
Some Chests throughout Adorevia are locked and must be picked to access the goodies, to do so, the player must have at least one Gockpick and Lockpicking perk.
The default commands are up and down to adjust the lockpick and left/right to rotate. To open the lock, one must find the correct spot and rotate the lock all the way, as the player positions the pick closer to the spot, they will be able to rotate it further.
There are lockpick vendor all around Adorevia, in particualar one in Oakshire, next to the Cemetery and one in Slinsk in the bottom right area.
Forge
The Forge in the in the Right Wing of the Whitemoon Castle, using it the player can convert Gold and Crystal Shards into Weapon and Armor Augments.
[Deposit Gold] (□)
Deposit a given amount of Gold in the Tank for further use in the Forge.
[Convert Shards] (X)
Allows the Player to spend 150G and 5 Shards to create one Crystal Core.
[Convert Core] (X)
Allows the player to spend 150G and ones Core to Create one Orb, Mark, Glyph or Sphere. All augments have the same chance of spawing except for the Power Orb that has triple the drop rate.
CASTLE UPGRADES – Roundscape Adorevia Walkthrough & Guide
FACIS | ||
Name | Price | Effect |
Castle Cleanup Felicia, the Brave Jorn, the Builder | 1000 G 1500 G 500 G | Cleans the debris on the Castle, only aesthetic. Enables the purchase of guard training and specializations. Enables the purchase of buildings and defense. |
JORN, THE BUILDER | ||
Name | Price | Effect |
Room: Bath Room | 1000 G | New Room in the Second Floor. |
Room: Torture Chamber | 1000 G | New Room in the Second Floor. |
Outpost | 500 G | Castle Defense: +10 |
Watchtower | 1500 G | Castle Defense: +2 |
Improved Walls | 1500 G | Castle Defense: +4 |
New Gate | 1500 G | Castle Defense: +2 |
Building: Stable | 1500 G | New accessible building, Castle Defense: +1, Income: +1 |
Building: Inn | 2500 G | New accessible building, Castle Defense: +2, Income: +1 |
Building: Farmlands | 3500 G | Income: +5 |
Building: Brothel | 5000 G | Income: +5 |
FELICIA, THE BRAVE | ||
Name | Price | Effect |
Guard Training | 1000 G | Castle Defense: +2 |
Archer Training | 2000 G | Castle Defense: +4 |
Attack Training | 2000 G | Increases Player ATK by 45 |
Defense Training | 2500 G | Increases Player DEF by 25 |
Specialization: Swashbuckler | 3000 G | Unlocks a new specialization |
Specialization: Assassin | 3000 G | Unlocks a new specialization |
Specialization: Minstrel | 1500 G | Unlocks a new specialization |
Specialization: Elditch Archer | 0 | Unlocks a new specialization (require Ancient Gauntlets) |
CHARACTERS – Roundscape Adorevia Walkthrough & Guide
CARYS- Roundscape Adorevia Walkthrough & Guide
Carys a furry fighter, she and her sister Seren can be recruited in the middle of Act I after liberating Summeredge and after her two quests if the player has high morality. She can be later found in the Castle Quarters, at the bottom left room.
She hates corruption and evil and will leave if the player has -12 or less morality with a warning at -6. Carys’ affection is gained with good acts and for being supportive of her and her sister.
In battle, she can dual wield swords and axes, making her a good damage dealer, even if she’s low on the defensive side.
Level | Name | Cost | Effect |
1 | Overwhelm | 35TP | Deals medium damage (x1 ATK) and reduces the target’s defense against physical damage. |
1 | Counter Stance | 30TP | Carys is granted a 30% chance to counter attack incoming phyiscal damage for three rounds. |
1 | Focused Hunter | 25TP | Carys enters a defensive stance, which buffs her defense but lowers her offense for five rounds. She also guards any allies with low HP during it. |
1 | Shattering Strike | 25TP | Deals medium damage (x1 ATK) and shatters their armor. Removes immortality and any defensive states from the target. |
1 | First Aid | 35MP | Recovers 15% of the targets total HP and grants a small buff on their total HP for three rounds. On top of that the ally receives 40 TP. Requires one round to charge. |
1 | Critical Attack | 35TP | Deals heavy damage (x1.5 ATK), adds bleeding and even interrupts bosses. |
1 | Oil Coating | 25MP 35TP | Carys grants one ally a buff on his physical attacks, also the allies weapon will deal 50% fire damage instead of physical damage. |
CLAWYN – Roundscape Adorevia Walkthrough & Guide
And elven shadowdancer from Ly’ras, can be recruited early in Act I after traveling to the Deep Forest and can become a permanent member of the party after storming the orc stronghold. She can later be found in the Castle courtyard in front of the tent.
Because of her past, she disapproves of rape and orcs, but has little approval gain with general decisions, getting most of her affection from direct interactions or during her questlines. Her corruption is gained by ruthless actions, but there’s only a few triggers for that and not many interactions will change.
Clawyn excels at dealing large amounts of damage to the enemies, especially when combined with high powered bows like Firestarter and Repeating Crossbow.
Level | Name | Cost | Effect |
1 | Charged Arrows | 35TP | Clawyn deals medium damage (x1 ATK) against one enemy, with a 50% chance to paralyze the enemy. |
1 | Breaking Through | 25MP | Clawyn shoots a piercing arrow at the target (x1 ATK), removing all defensive buffs from the enemy while dealing medium damage. |
10 | Rain of Arrows | 15MP 35TP | Deals heavy AoE Damage (x1 ATK) against all targets with a very small chance to paralyze them. |
1 | Backstab | 0 | After one round of preparation Clawyn deals massive damage (x2 ATK) against one target. |
10 | Shadow Strike | 0 | Clawyn becomes one with her surroundings. She deals damage against all enemies (x1 ATK), with a 20% chance to confuse them. |
1 | Crippling Wound | 45TP | Clawyn attacks the the weak-point of the target, leaving him unable to move and removing all states that buff evasion rate. |
12 | Veiled Shadow | 35MP | Increases Clawyn’s evasion rate by 30% but also decreases her amount of generated TP. This buff lasts for three rounds. |
8 | Elven Eyes | 15MP 25TP | Clawyns next attack will deal more damage (+30%) but she also has a decreased defense (-30%) for the next round. |
1 | Aid of the Forest | 35TP | The target becomes immune against confusion and paralysis for three rounds while healing the target for 10% of its total HP. |
GAJAH – Roundscape Adorevia Walkthrough & Guide
Gajah is a prelek shaman that can join the player at the ending of Act I, he will later be found at the conference room, even though he has no dialogues.
He has little opportunities for gain of affection or corruption, and they don’t impact the story. Regardless of the player’s actions, he will leave in Act III.
Like all male preleks, he has two penises.
His specialization allows him to buff, heal and resurrect players, but has little offensive capability.
Level | Name | Cost | Effect |
1 | Naturalize | 35MP | Gajah heals one ally based on his MAT stat (x1 MAT) and removes DoT effects. |
1 | Essence Flow | 50MP 15TP | Gajah heals all allies based on his MAT stat (x0.5 MAT) and removes sleep and confusion effects. |
1 | Resurrection | 25MP 25TP | Resurrects one ally with half of their HP and MP. |
1 | Cultivate | 35MP | Deals medium damage (x1 MAT) and silences the enemy, making him unable to cast spells for a few rounds. |
1 | Living Shell | 35MP | Protects one User from magic attacks for two rounds and grants a small defensive buff for 5 rounds. |
GALHART – Roundscape Adorevia Walkthrough & Guide
He’s a dwarven warrior that can join the player early in Act I, in the Novos main questline. He can be found at the castle storage in the left wing after being recruited.
He will leave in Act III regardless of the player’s actions.
In battle, he focusses on defense, being a good alternative for Rulwe as tank, and since he can equip weapons and armor he can be more versatile and use better equipment.
Level Name Cost Effect |
1 One Sip 25MP Galhart regenerates some HP (8%) and gains 15 TP points. |
1 Shield Bash 35TP Deals medium damage (x1 ATK) and stuns the enemy for one round, useful for interrupting. Works on bosses. |
1 Iron Wall 25MP Galhart gains a buff on his physical defense, also he’ll 20TP take damage instead of allies with low HP. |
1 Dwarven Brew 25TP Recovers 15% of the total HP and MP of all allies. Also, everyone gains 15 TP. |
1 Sober & Focused 25MP Galhart is granted 15% magic reflection and an 25TP increased chance to evade magic for three rounds. |
KATELYN – Roundscape Adorevia Walkthrough & Guide
She’s a cleric that can be recruited in Act III in Cinkahn. She
will later move to the Castle Chapel in the left wing.
She’s a very practical woman and will favor such actions, while her corruption is gained by pushing her away from her faith and to more depraved actions.
In combat, she’s a good tank and her specialization has
various buffs for allies and some offensive capability.
Spoilers! She is also the player’s lost sister and can engage in incestuous sex or change to a more family friendly relationship.
Level | Name | Cost | Effect |
1 | Scourge | 25TP | Deals 10% damage to one ally but increases the evasion chance for physical and magical attack for three rounds. |
1 | Sanction Heretic | 25MP | Deals medium holy damage and increases the power holy damages does during the next two rounds. |
1 | Divine Call | 35TP | Heals one ally based on Katelyn’s ATK and removes any offensive debuffs. Requires one round to charge. |
1 | Marked by the Light | 0 | Katelyn shields herself, she recovers 30% through the next three rounds and becomes immune against stuns and similar effects but is also more vulnable against magic attacks and her total MP is decreased while this is active.. |
1 | Bolt of Depravity | 25MP 25TP | Deals damage against the enemies, 50% chance to silence them but also a 15% chance to grant them a HP regeneration buff. |
1 | Spiritual Protection | 25MP 25TP | Recovers 15% of the total HP and MP of all allies and adds a huge buff to everyone’s phyiscal defense for three rounds. |
MEREDITH – Roundscape Adorevia Walkthrough & Guide
The human healer is an obligatory companion until late in Act II and will join the party immediately after completing the origin story. She can be found in the house in the Castle Garden.
The player can win her affection with good and helpful actions, while the opposite will result in disapproval. She is very dependent of her corruption stat, while Meredith starts pure and innocent, she can be pushed to be more selfish and sexually open with the right options.
She’s a versatile character, combining good dependable damage output and various healing skills, while her high mana regeneration will ensure she almost always can cast spells. Late in the game, her low damage is likely to not be as useful as the extreme high damage of dual wielders.
Level | Name | Cost | Effect |
1 | Soul Burn | 15MP | Deals heavy fire damage against some targets with a very small chance to set the target on fire. |
1 | Healing Spirits | 25MP | Heals the targets allies or the user over time. |
1 | Resurrection | 25MP 25TP | Resurrects one ally with half of their HP and MP. |
1 | Flash of Radiance | 25MP | Heals several allies in a row for 30% of their total HP. |
5 | Merciful Stance | 15MP 25TP | Meredith is granted a huge defensive buff but her total mana points are reduced while active. |
6 | Healing Invocation | 30MP | Heals one ally based on Meredith’s MAT stat, this ability also removes stuns and confusion debuffs. |
9 | Light of Redemption | 25MP | Removes all active debuffs and DoT effects from the whole group and grants a small HP buff for five rounds. |
12 | Cinder Burst | 65MP | Deals massive damage against the enemies with the small chance to put them on fire. |
15 | Vengeful Stance | 15MP 25TP | Meredith is granted a buff on her magic attacks and her total mana points but she suffers from a huge defense debuff. |
RODERICK – Roundscape Adorevia Walkthrough & Guide
Roderick is a demon bound to a staff, he can be recruited in Novos in Act I before or after the main quest. He can be found in the Castle Dungeon after being recruited.
In combat, he’s not very useful, because he has unique equipment, high level weapons and armor are unavailable and his specialization has only a few spells, none of which are particularly powerful.
Level | Name | Cost | Effect |
1 | Free Mind | 24MP | Removes confusion, sleep and paralysis states from all allies and grants an ATK boost. |
1 | Tether | 0 | Heals the allies based on Roderick’s MAT stat while removing any stun effects. |
1 | Mind Control | 45TP | Reduces the magic defense of the target and has a 50% chance to confuse the enemy. |
1 | Risky pact | 15MP | Grants a strong heal over time effect but also has a 25% chance to confuse the ally. |
1 | Dark Energy Blast | 35MP | Deals heavy damage against two enemies. Requires a lot of time to charge. |
1 | Demonic Scythes | 45MP | Deals low to high damage against all enemies. High chance to miss. |
RUKSANA – Roundscape Adorevia Walkthrough & Guide
Ruksana is an orc warrior that can join the player in the fight against Murkhal early in Act I. She can be found in the Castle Courtyard after being recruited.
Her affection is gained by taking pro-orc options in dialogues and favoring strong and bravery. While her corruption is gained by pushing her to be more submissive and sexually open.
Her combat abilities rely on dealing damage at the expense of her own health. She also has the ability to resurrect fallen comrades, which makes her a good choice for early in the game.
Level | Name | Cost | Effect |
1 | Fury | 25 MP | Ruksana becomes immune against stuns and similar effect but her physical and magical defense suffers. |
1 | Power Attack | 15 MP 45 TP | Ruksana deals heavy damage against one enemy with the chance to stun the target. |
1 | Berserk | 25 TP | Ruksana cuts herself to enflame her anger. She will lose 15% hp for three rounds but also has an increased chance for critical hits and attacks faster. |
1 | Bleeding Strike | 50 TP | Ruksana attacks one enemy, dealing heavy damage resulting in the enemy bleeding. |
6 | Iron & Fire | 15 MP 25 TP | Ruksana takes a defensive stance, her evasion chance is increased and she even may counterattack, but her damage is highly reduced for the three rounds it lasts. |
9 | Combat Preperation | 0 | Ruksana is granted 50 TP in return for skipping the next turn, she also has a reduced defense for the next turn. |
12 | Forlorn Hope | 25 MP 25TP PG 2 | Ruksana takes the lead, all fallen allies will be resurrected under Ruksana’s fury buff. |
15 | Unleashed Attack | 15 MP 45 TP | Ruksana charges into the enemies, dealing medium damage. |
RULWE – Roundscape Adorevia Walkthrough & Guide
Rulwe is a tentacle monster that can join the player early in Act I while searching for Linea’s bow. He can be talked to in the Castle Courtyard after being recruited.
His affection plays a very small role in the game and can only be gained through interactions and sex scenes involving him.
His high health and regenerative capabilities make him an extremely useful tank early in the game while still being able to deal moderate amounts of damage with his skills.
He is unique in that his weapon Dtackles of Growth gives him extra stats and abilities as he participates in battles.
Level | Name | Cost | Effect |
1 | Tentacle Whip | 25 TP | Deals medium (x1 ATK) damage and adds a bleeding DoT to the target. |
1 | Regeneration | 0 | Recovers 20% of the Rulwe’s total HP, also grants 20 TP points. Requires one round to charge. |
1 | Flesh Protection | 25 TP | The Rulwe will be granted a buff on his defense for five rounds, also he’ll take damage instead of other allies with low HP. |
1 | Entwined | 25 TP | Removes stun, sleep and confusion states while granting the ally an ATK buff but the ally is also silenced and can’t use skills for three to four rounds. |
1 | Reaching out | 10 TP 1 PG | Deals medium damage (x1 ATK) against the random enemies, has a small chance of 15% to add a bleed DoT. |
1* | Enlarged Dtacle Slam | 40 TP | Medium AoE damage (x1.5 ATK) with 15% chance to stun the targets *Unlocked after 40 battles. |
1** | Dtacle Rage | 60 TP | Attacks 8 times random enemies, dealing small damage (x1 ATK). 20% chance to apply bleed. **Unlocked after 100 battles. |
SUCCUBUS – Roundscape Adorevia Walkthrough & Guide
The Succubus is a mage and can join the party soon in the Act I, right after reclaiming the Castle. If recruited she will be in the cave in Castle Dungeon.
While not outright evil, she enjoys corruption and sex, getting most of her affection from such acts. She doesn’t have a corruption meter.
Her spells focus on damaging and debuffing the enemies, but has some healing capacity. Her group damaging spells and resurrect can be useful for regular battles.
Level | Name | Cost | Effect |
1 | Twisted Image | 25 MP | Deals medium damage against all enemies with a good chance to curse them into a deep sleep. |
1 | Desire | 35 MP 25 TP | Confuses the target, forcing him to fight his own group. |
1 | Life Leech | 25 MP | The Succubus deals medium damage and heals herself based on the damage output. |
1 | Curse | 0 | Heavily reduces the target’s physical defense for three rounds. |
6 | Compromise | 45 MP 15TP | Heals one target based on the Succubus magic attack stat and grants the shadow aura state which increases the target’s magical attack power. |
8 | Demonic Arbitrariness | 35 MP | Removes stuns and other similar debuffs from one ally but there’s a small chance that the target will suffer under the Succubi Curse. |
12 | Death’s Door | 50 MP | The Succubus deals massive damage against three random enemies, confusing them all. |
14 | Deadly Pact | 35 MP 25 TP | Resurrects one ally with 50% of its total MP/HP but also adds a debuff on the total MP/HP. This Spell includes a 15% chance that the target will become confused. |
16 | Fear | 25 MP | Deals regular damage but has a 50% chance to add the fear state on the target. |
TISHTYRA – Roundscape Adorevia Walkthrough & Guide
She’s a nexilin janissary, and can be recruited early in Act I if the player heads right to Ornesse. She’s an obligatory companion during the main quest and can join the party after that.
Like most Nexilins, Tishtyra is technically a male and thus, in addition to her feminine form, has a penis and a high sex drive. Her affection can be gained mainly by enforcing justice and through her sex scenes. While there’s a corruption stat for her, it doesn’t have much use.
Combat wise, her skill set is somewhat lackluster, she has a combination of both magic and combat skills, but does not excel in any area. Her anti-spellcasting abilities and the free poison are the noteworthy skills she has.
Level | Name | Cost | Effect |
1 | Shifting Wind | 35 TP | Tishtyra deals medium damage on a single target while reducing the targets defense against magic attacks for three rounds. |
8 | Justice | 45 TP | Tishtyra protects her allies and reflects incoming projectiles. Adds a physical defense buff to the team and a very small chance to counter attack. |
1 | Blade Dance | 35 MP 25 TP | Tishtyra protects her allies and reflects incoming projectiles. Adds a physical defense buff to the team and a very small chance to counter attack. |
1 | Combat Focus | 50 MP | Heals the target based on Tishtyra’s ATk and grants a mana regenaration buff. |
8 | Predictable Movements | 45 MP | Tishtyra enters a defensive stance, increasing her evasion rate on the cost of her hit rate for three rounds. |
1 | Virulent Poison | 0 | Deals medium damage but poisons the enemy resulting in a DoT and decreased Evasion chance. |
1 | Desert Orb | 45 MP | Targets two the enemies and reduces their MP points based on Tishtyra’s ATK, this spell removes any counter attack, guard and magic reflection buffs from the enemies. |
10 | Warm Winds | 50 MP | Heals all allies by 15% of their total HP and removes any debuff that affect their agility, total HP and MP or active silence states. |
12 | Snake Bite | 25 MP 50 TP | Tishtyra’s next attack will hit two times, but she has to skip this turn. |
ZENT – Roundscape Adorevia Walkthrough & Guide
Zent is a half elf spellblade, he can be recruited in the middle of Act I during the Crisis in Summeredge questline and will appear in the Castle Wall after that.
His affection has few uses, but can be increased in some interactions and during his quest or sex scenes.
His class specializes in dealing moderate amounts of magical damage while providing several buffs for allies and debuffs for enemies. While not spectacularly powerful in any area, he’s a good all-around character and may play any role in the party.
Level | Name | Cost | Effect |
1 | Thunder Strike | 15 MP 35 TP | Deals massive damage against one target while removing any offensive buffs from the enemy. |
1 | Cutting Edge | 35 MP | Deals medium damage against one target while removing any defensive buffs from the enemy. |
1 | Charged Lightning | 25 MP 25 TP | Deals medium damage while adding a debuff on the total HP of the enemy lasting for three rounds. |
1 | Ride the Wind | 25 MP 35 TP | Deals medium damage against the enemies with a small chance to silence them. |
12 | Static Flux | 25 MP 15 TP | Deals small damage against one enemy but removes magic evasion and reflection states. |
1 | Recharge | 35 TP | Heals the user for 35% of his total HP while granting magic evasion for three to four rounds. |
14 | Supercharge | 25 MP 25 TP 2 PG | Zent charges his sword with electricity, resulting in a huge ATK buff and a second attack per action. |
10 | Tempest Armor | 25 MP 25 TP 3 PG | One ally becomes invincible for the next three rounds while healing half of the targets HP. |
XYLESS – Roundscape Adorevia Walkthrough & Guide
She a Chaos Mage and a demon of domination trapped in the body of a mortal to help fight against Murkhal. She can only be recruited by evil (<15 morality) players after completing the Honor Call quest in Act II.
She’s unique in her stats because instead of Corruption she has a Submission stat to track how under the player’s control she is. Additionally, she has two routes: either as a slave or mistress to the player, each with distinct interactions. In the second case she will be in the second floor in the Guest Room and as a slave she will be moved to the Quarters in the Right Wing later.
In combat, she has mostly debuff spells and self-buffs, that gives her a good survivability. Her stun ability is also quite useful if combined with TP related items like Helm of Confidence.
Level | Name | Cost | Effect |
1 | Outbreak | 50 MP | Chaos takes her place, her HP and ATK are highly increased for four rounds. |
1 | Chaos Blades | 0 | Deals damage the random enemies with a small chance to confuse them. |
1 | Last Gasp | 55 MP | Heals your allies but reduces their armor for two rounds. |
1 | Ghost Rush | 35 TP | Deals massive damage against one target and stuns it. |
1 | Consuming Shell | 35 MP | Xyless defense increase massively for 3 rounds, enemies also are more likely to attack her. |
1 | Grasping Hands | 45 MP | Tentacles reach out of the void. Deals DoT and decreaes the defense of the target. |
1 | Assembling | 55 MP | Xyless deals low damage to all enemies but decreases their ATK for several rounds. |
MAIN QUEST – Roundscape Adorevia Walkthrough & Guide
PROLOGUE – Roundscape Adorevia Walkthrough & Guide
Noble
A noble player character will start in their parents’ mansion in Summeredge right before and attack by Murkhal separates the family.
- Get dressed: click in the cabinet left of the dresser to get the weapons and clothes.
- Talk to your parents: exit your room and go talk to your parents, after that you’ll accompany your father to his work and be attacked by Mayla and her minions.
- Defend yourself: repel the attackers and exit the bank.
- Go home: walk home with Facis while fighting some thugs.
- Escape: after talking to Anna in the mansion, click in the fireplace in the far right of the map, go down the sewers and escape.
- Find the apothecary: walk through the forest and Oakshire, take the northeast exit of the village and enter the apothecary.
After that there will be several dialogues and Meredith will join the party, completing this quest.
Meredith’s Affection:
+1 if you flirt with her
Thief
The thief will start in their home in the sewers with their mentor Patch while planning a heist.
- Enter the mansion: click the vines in the left side of the wall then go through the door.
- Steal the Relic: fight your way to the relic and steal it, take the item from the chest in the corridor too. The player will be arrested while exiting the mansion.
- Escape the prison: click the pipe in the wall to get a needle, use it to lockpick the door and escape. While walking away, Patch will suggest using the Guards’ uniforms to blend in.
- Defeat the boss monster: while escaping, a monster will attack the prison, kill it and flee the prison.
Back in the sewers, some guards will try to recapture the player and Patch will throw them in the water. You’ll wake up in Meredith’s home, talk to her to end the quest.
Meredith’s Affection:
+1 for answering your name correctly
-1 for saying it doesn’t matter
-1 if you refuse talking about orcs
Farmer
A farmer player will start in their family farm, doing their daily chores.
- Feed the hens: go outside and talk to your father.
- Find the chickens: equip the sword and go south, then all the way east and beat the wolves. Be sure to pick up the Thin Cloth Gloves in the chest in the woods.
- Find a healer: after bringing your father home, go to Oakshire to find a healer, head north in the bifurcated path from the previous step and northwest in the next map. In Oakshire go northeast and enter the Healer Shop
- Bring Meredith home: go south instead of the way you came and go back home, once there beat the orcs in the house.
- Talk to Mother and then Meredith outside to finish the quest. Saying you don’t need Meredith will make her leave permanently.
Meredith’s Affection:
+1 if you’re polite to her in the end of the
quest.
-1 if you ask her not to get in the way
-1 if you say you don’t need her
Templar
A templar player starts in the monastery, shortly before being sent to explore the world before deciding if they want to stay in the order.
- Get dressed: pick up the gear in the chest and equip the Greatsword.
- Talk to Beatrice: she’s waiting outside, talk to her and then head out.
- Go to Oakshire: follow the path and beat the bandits in the way then proceed to the village.
- Investigate the kidnappings: talk to the villagers, the one with the info is in the northwest of the village.
- Rescue the children: enter the well and navigate the dungeon, there’s an item in the top left of the map and the exit is in the top right. Kill the boss.
- Talk to Meredith: she will intercept the player soon after, talk to her to finish the quest.
Meredith’s Affection:
+1 if you welcome her company.
-1 if you say she must be haring things Soldier
A soldier starts in the barracks, with their garrison. Do not be alarmed by the guard model, it will change to the proper model after the origin story.
- Get your gear: click the swords in the wall then head to the exit in the bottom of the map.
- Meet with the governor: walk east of the fortress and then south, killing the thugs in the process.
- Protect the carriage: some bandits will ambush it, beat them and then check the carriage to the right.
- Return to the barracks: there’s a boss monster there, kill it and enter the fortress.
- Escape: use the stairs to the left and then jump down the sewers. Do NOT engage the orcs, you cannot beat them.
- Talk to Meredith then pick up your gear in the chest to finish the quest and change to the proper model of the protagonist.
Reclaiming the Castle
Before proceeding further in the story, the player must reclaim the Whitemoon Castle, that will serve as their base.
- Go to the castle: the entrance to the castle is southwest of Oakshire, there you will find a person (depends on the origin) that will ask to clear the castle.
- Kill the skeletons: kill all skeletons inside the castle.
After completing the steps, the Demoness will approach the player and ask to join the party, after that turn in to the quest giver and the Castle will be available for the player’s use.
Road to Slinsk
After completing the origin quest, the player must track down the orcs in service of Murkhal, there are several ways to this:
- Kill five wolf packs: the girl next to the north exit of the village will give this quest. The wolves can be found all around the village and can be respawned by exiting and reentering an area.
- Pay the sailor: in the inn, there’s a sailor
offering the info for 500gp. Alternatively, a
female player can offer a blowjob instead of money.
- Simply walk to Slinsk by the southeast exit of the village, pay the toll for the bridge (2000gp) or fight your way through. This option can be tough to starting players, be sure to recruiting Succubus and Rulwe before engaging the bandit.
Entering the cave west of Oakshire will start the Act I.
Reward: XP, 30gp
ACTI A World in Flames – Roundscape Adorevia Walkthrough & Guide
Search for Answers
With information that the orcs are headed west, the player must enter the cave found west of Oakshire, in the same map as the Temple. If the player went through the bridge, head directly to the Orc Camp.
- Go to the Orc Camp: fight your way through the cave. In the second level there’s a pile of rocks that require the pickaxe found in the left part of the cave to clear, there’s also an item to the right. After exiting the cave, go north to the Orc Camp.
- Talk to Ruksana: in the camp, talk to Ruksana about Murkhal’s plans and how to counter his operations. She will offer to join the party and to have sex with a male player.
With or without Ruksana, proceed east to Slinsk, were the player will be able to get in a boat to the various locations she indicated. The next three quests can be completed in any order, but the Novos quest has higher level encounters, so it’s recommended to leave it for last.
Ruksana’s Affection:
+1 if you believe her (Farm Origin only)
-1 if you do not (Farm Origin only)
+2 sleeping with her (Males only)
-2 for saying she’s disgusting (Males only)
+1 for sleeping in the camp (females only)
-1 for not sleeping in the camp (females only)
+1 for gladly accepting her
-2 for refusing and saying she’s a savage
Reward: XP
Aid for Ly’ras
Ly’ras or Deep Forest can be accessed by the first sailor in the bottom pier in Slinsk.
- Travel to the Deep Forest: take the boat and walk east after arriving, the player will be ambush by a band of orcs and will meet Clawyn.
- Talk to Clawyn and the Elder: go to the village and enter the nearest house, talk to them, Clawyn will join the party temporarily.
- Gather information: to pinpoint the location of the Orc stronghold, the player must defeat five orc patrols from around the village. Killing more will thin their number inside the stronghold in the next step.
- Attack the Orc Fortress: return to the Elder, he will offer three attack options: a frontal assault by the player, an assault assisted by a diversion by the elves and sneak in the fortress.
- After deciding on a strategy, return to Elder to initiate the attack and fight the orcs inside. After defeating the boss monster, you’ll complete the quest and Clawyn will offer to join permanently.
Reward: XP and 300gp.
Clawyn’s Affection:
+1 for joking during the first meeting in the house
+1 for choosing a direct assault
+1 for accepting her in the Elder’s house
-1 for refusing
+1 for recruiting her in the end of the quest
Ruksana’s Affection:
+1 for refusing to recruit Clawyn
+1 for choosing a direct assault
-1 for choosing the diversion
Meredith’s Affection:
+1 for choosing sneaking in the fortress
Aid for Ornesse
Ornesse can be accessed by the last sailor in the bottom pier.
- Travel to Ornesse: take the boat. The player will be ambushed on the way and will meet the janissary Tishtyra.
- Visit the Elder’s house: according to Tish’ plan, go to the house west of the main area of the city, take to ladder by the window and sneak to the basement. Click the box in the middle of the room, it will reveal a button, click it and proceed further down, kill the boss monster and pick up the note in the pedestal.
- Talk to Tishtyra: talk to her in front of the shop to travel to the temple and retrieve the brazier, she will join temporarily. Walk north and enter the pyramid, then walk east to get the strange bar, use in the broken lever in the middle room and go back to the first room. In the next area, click in the non-mirrored boxes at the bottom of the room to unlock the door, then kill the boss. Remember to pick up the loot before going back.
- Defeat the insurgents: fight your way to the Elder’s house, enter it and kill the boss, completing the quest. Tish will offer to join permanently after the completion and the Elder will offer a reward to the player (can be sex for female players).
Reward: XP and 300gp (+1000gp from the Elder)
Tishtyra’s Affection:
+1 if you compliment her in the temple
-1 for being rude
+1 for being helpful to the nexilins
-1 for saying they are desperate
+2 if you recruit her
-2 if you refuse her
Meredith’s Affection:
+1 for supporting her in Ahriman
-1 for saying she’s a coward
Aid for Novos
Novos is accessed through the first sailor in the top.
- Travel to Novos: take the boat, after arriving, Galhart will join the party temporarily. Walk to Novos and fight the dwarves on the way, after arriving Galhart will leave.
- Visit Galhart: his home is located in the east side of the city, it’s the first door. Talk to the King, to receive instructions. Galhart will offer to join permanently.
- Talk to Quartz: he is located south of Galhart’s house, next to the tunnels. Fight the ambush and walk through the cave.
- Free Novos: sneak in until you find the kids. The quest will end after choosing a ruler for Novos.
Reward: XP and 300gp
Galhart’s Affection:
-1 if insult him at the landing
+2 for accepting him
-2 for refusing
Crisis in Summeredge
After completing two of the previous quests, a messenger will appear in Slinsk and invite the player to a ball in the city. The quest will start automatically, but the third Aid quest will be available after completing this one.
- Explore the city: go east of the main area, on the far left a man will escort the player to a tailor and show his true self. After exiting the tailor, the player will meet Zent who will join the party with a plan to free the city.
- Investigate (optional): there are 4 pieces of evidence to gather: in the pub, north area on the top left side, Slums in the left, and the house during the Nobleman’s Wife Sidequest. Gathering all four will allow an alternate ending to the quest.
- Enter the castle: walk north and fight the guards at the entrance.
- Free Summeredge: walk all the way north of the Catacombs and fight the boss in the castle, after that Zent will offer to join permanently and the city will be free for exploration.
Zent’s Affection:
+1 if you recruit him
Ruksana’s Affection:
+1 if you let her talk while confronting Nyro
A Mysteriou`s Call
After completing the questlines for the four main cities, go back to the castle. At the entrance, Gajahwill talk to the player by possessing Meredith and start the quest.
- Travel to Veralia: the boat will be available after the beginning of the quest in Slink, the middle sailor at the bottom, go east and say the password “whatever” to the guard.
- Investigate the temple: talk to Gajah in his home near the crystal, he will ask to investigate the old temple. Go north, east and another north of the village, kill the odd enemy, take the note and read it.
- Return to Gajah’s house: go back to the village, enter his house and talk to him.
- Talk to Tamasek: enter the big house at the top of the village, talk to Tamasek, talk again when you’re ready for the boss, then kill it. Choose to kill or imprison Tamasek.
Warning! after returning to the village, entering Gajah’s house will trigger the ending of the first act, be sure to complete all Oakshire quests and scenes before proceeding
Reward: XP and 400gp Morality:
-3 if you kill Tamasek
+3 if you imprison him
Gajah’s Affection
+2 if you let him talk through Meredith
-2 if you threaten him
+1 if you recruit him
-1 if you refuse and insult him
+2 if you try to say Tamasek did what her believed
+2 if you spare Tamasek
Gajah’s Corruption:
+2 if you kill Tamasek
ACT II Voyage i nto the Unknown – Roundscape Adorevia Walkthrough & Guide
Fire and Sword
After completing the previous quest, the player will briefly be transported to another plane where they will meet Elyias, then be transported to Oakshire.
- Save the townspeople: there are still some survivors next to the blacksmith, fight your way
to them. If Meredith is in the party, there’s an extra scene where Meredith will find her dead parents.
- Recover the relic: go east and fight the orcs trying to dig the relic. Grab it and go back to Irvok.
- Go to sleep: return to the castle and sleep in your bed to start the Act II
Meredith’s Corruption:
+2 if you say you’re sorry for her parents’ death
-2 if you comfort her
Hunt for the Relics
The quest will start immediately after the previous. The next three quests will play in that order:
- Find the first Relic: complete the A New Hope quest.
- Find the second Relic: complete the Seeker of the Sword quest.
- Find the third Relic: complete the Last Piece quest.
A New Hope
After sleeping in the Castle, Elyias will talk to the player and give some information.
- Find Lankin: go Novos West, talk to the guard in front of the prison and either bribe or force your way in to free Lankin. Talk to him at the inn and again when you’re ready for the next dungeon.
- Recover the relic: go down the dungeon, past the bridge and lava path, in the next area go east and get the Sword Blade. After going back to the lava chamber, Lankin will open a path, do not go yet, instead go down and left, put the Sword Blade in the stone pedestal and pick the treasure in the secret room. Go to the path Lankin opened, kill the boss, pick the Armor of Nitratius from the chest and exit the dungeon.
Affection and Corruption:
If you knock the guard:
Succubus: +1 AP
Roderick: +2 AP
Galhart: -2 AP
Zent: -2 AP
Seeker of the Sword
In Oakshire, a messenger will tell the player Lankin wants to talk in Slinsk.
- Go to the Tower: talk to Lankin in Slinsk when you’re ready, then talk to your friends in the ship and with the Captain after you’re done.
- Find the Sword: enter the Tower and clear the first floor. On the second navigate the puzzle by avoiding the marked tiles, the Sword in the third floor.
- Get the Sword: while moving down the hall, a brief scene will play, after that kill the Boss, free the Flowers of Geli and go back to the
Honor’s Call. Talk to the Captain to go back to Slinsk.
Galhart’s Affection:
+1 if you support him in the Black Eel
-1 if you tell him to stop complaining
A Moment of Peace
The quest will start immediately after the previous.
- Sleep in your Castle: an orc chief will come an ask for help assaulting a fortress in power of Murkhal. Speak with the messenger in the courtyard when you’re ready to go.
- Clear to Fortress: kill the Goakuna, free the prisoners for more orc friendship and go to the next floor. Kill the boss and either free, leave or kill Zamoxys then move on to the next floor.
- Sleep in your Castle: Elyias will give the instructions for the next relic and offer a sex scene for both genders.
Reward: Silvermoon
Morality:
+2 if you free Zamoxys
-2 if you kill him
Meredith’s Affection:
+1 if you say Rulgrok doesn’t need to do it
+2 if you free Zamoxys
-2 if you say Mayla can still stop
Meredith’s Corruption:
-2 if you free Zamoxys
+2 if you kill or leave him
Clawyn’s Affection:
+2 if you free Zamoxys
-2 if you leave him
+1 if you talk about the relics to Mayla
Succubus’ Affection:
+1 if you talk about the relics to Mayla
Tishtyra’ Affection:
+1 if you say Mayla can still stop
Zent’s Affection:
+1 if you ask Rulgrok to stop talking and concentrate
Ruksana’s Affection:
+1 if you say the orcs are just part of the problem
-3 if you free Zamoxys
+2 if you kill or leave him
+1 if you say Mayla is weak
Ruksana’s Corruption:
+2 if you kill or leave Zamoxys
Carys’ Affection:
+2 if you say you’re not special
The Last Piece
After going out of the Castle, a scene will play with Mayla and the Cerberus, skip if you want and then proceed to find the Amulet.
- Find Lankin: ask at the Summeredge pub and then go to the Armor Shop. Kill the Bandits, talk to Saul and go to the University. Lankin will ask to meet you in the first place you drunk together, go to Novos Pub when you’re ready to proceed.
- Talk to the king: light the crystal if you haven’t already and go to the Palace ask the King for the Amulet. Check the attractions at the festival while you wait, the Goakuna will attack after you have seen all three.
- Defend Xas: kill the minions at the festival and then at the Reliquary. Go after the Champion of Murkhal, beat him and get the Amulet.
- Sleep in your Castle: talk to Eyilas one last time before going after Murkhal.
Usirion Heart
In the Throne Room after waking up, Mayla will offer her help defeating Murkhal in exchange for her freedom. There are two ways to do this:
- Sacrifice Meredith: simply agree to do it when Mayla proposes and watch her kill Meredith.
- Obtain an Usirion Heart: go to Ornesse and walk east until you find the village, it’s past the area where there was a sandstorm previously. Enter the Shop with black roof and talk to the nexilin. You either pay full price for the heart or do a job for her in exchange for it. If you agree to do the job, talk to the Shopkeeper when ready, watch the cutscene and decide if you will kill the man or not. Go to Slinsk Inn and talk to Mayla.
Morality:
-10 if you sacrifice Meredith
+2 if you say spare the man
-2 if you kill him
Tishtyra’s Affection:
+2 if you say you’ll check the mine immediately
+1 if you say you’ll check it later
-1 if you say there are bigger problems
-2 if you say the mine doesn’t matter
+1 if you kill the man
Clawyn’s Affection:
+1 if you kill the man
Succubus’s Affection:
+1 if you kill the man
Meredith’s Affection:
+1 if you spare the man
Zent’s Affection:
+1 if you spare the man
The God of Death
This is the last quest of Act II, fortunately there are no missable content passing forward, so complete whenever you’re ready:
- Go to the Village of Dead: talk to Lankin in Slinsk to start the quest. Talk to everyone in the ship and then the Captain. Defend the ship and choose between saving Lankin or the Captain.
- Kill Murkhal: enter the village and talk to the old man, decide his fate to proceed. Kill Murkhal.
There will be several scenes after this point that will start the third Act, just talk to everyone and move on to the next.
Morality:
+3 if you leave the old man
-3 if you kill him
ACTIII Legacy of Darkness – Roundscape Adorevia Walkthrough & Guide
Arrival at Valorn
At the beginning of the act, an emissary from Valorn will offer the player to travel and adventure there, accept it and talk to Bijark in his palace.
- Find Renda: question the guards about, they are in South Cinkahn across the bridge. They will attack, kill them.
- Follow the kidnappers: one of them will try to escape, follow and kill him, enter the crystal to find Renda and go back to House Jun.
- Sleep at the inn.
Morality:
+2 if you spare the kid
– 2 if you kill him
Affection and Corruption:
If you spare the kid:
Zent: +1 AP
Tishtyra: -1 AP
Meredith: -1 CP
If you kill him:
Meredith: -1 AP
Xyless: +3 AP
Clawyn: +1 AP
Ruksana: +1 CP
Ruksana’s Affection:
+1 if you bring up killing a God when meeting Bijark
Carys’ Affection:
+1 if you say you’re just a regular person when meeting Bijark
Allies
Go back to House Jun for the next quest:
- Investigate Vitshiyan: when you’re ready, talk to the guard to initiate the quest. There is
no actual combat here, just watch the cutscenes and decide the dialogues.
- Meet the Council: Bijark will be wounded by Thygur during the fight in the village, talk to Brejok and then Lady Astafa. Meet the Council and go back to Cinkahn.
- Recruit the Hiung Clan: promise them the fortress for them after liberating it.
- Recruit the Jun Clan: Brejok will agree to help you if you make a good case, so explain why he should help.
- Recruit the Warriors: they’re at the inn, hire them for 1000gp.
- Assault the Fortress: after recruiting at least two of the three warrior factions talk to Astafa to initiate the assault, go to the fortress and kill the boss.
Morality:
+3 if you leave the old man
-3 if you kill him
Affection and Corruption: If you save the soldiers: Roderick: +2 AP
Ruksana: +2 AP
Zent: +5 AP
Carys: -2 AP
Meredith: +2 CP and -2 AP
Tishtyra: -2 AP
If you save the villagers: Zent: -5 AP
Carys: +2 AP
Meredith: +2 AP and -2 CP
Tishtyra: +2 AP
Road to Yakotin
Report to Astafa after completing the previous quest to start it:
- Travel to Yakotin: the path northeast of the bridge is now open, it leads to Yakotin. Once there, check the guard post to gain entrance to the city.
- Visit the Bank: it’s located in Yakotin Central, next to the gossip seller.
- Return to the Castle: Talk to Astafa in the Throne hall for the next mission.
Reward: 3500gp
Tilanese Trap
It starts right after talking to Astafa in the Castle:
- Visit the Magic shop: enter the Magic Shop in Summeredge and click in the logbook.
- Investigate the Warehouse: go to the Slums and talk to the tilanese in front of the warehouse, beat them and the mechanical warrior then enter the building beat the thugs. To escape use the door in the top them defeat the boss.
- Interrogate Ferrog: go back to the Castle and get the info out of Ferrog. You can torture him or choose not to. In the second case talk to Facis after the cutscene.
- Meet Lady Anza: talk to Facis to go to the meeting, once there beat the assassins and return to the Castle.
Morality:
+2 if you don’t torture Ferrog
-2 if you do
Corrupted Sands
The quest starts immediately after the previous:
- Talk to Lady Astafa: she’s in Slinsk, in front of the Inn, talk to her to get the Ticket.
- Travel to Baja’wahir: go to Yakotin Train Station and board the train to the Tulreg city.
- Find a way in: go explore the ruins with Astafa, use the black powder in the door or put one in each statue and navigate the dungeon.
- Find Kalaed: ask arounds and then beat the ambushers.
- Stop Anza: fight your way through the ruins and defeat Lady Anza then decide whether to kill, free or arrest her. Accepting her bribe will prompt a fight with Levius unless you have [Empathy].
Morality:
+3 if you arrest Anza
-10 if you kill Anza
-5 if you take the Gold
-5 if you kill Levius
Meredith’s Affection:
+3 if you say it’s hard to believe when you have no home
Meredith’s Corruption
-3 if you arrest Anza
+3 if you take the gold
Ruksana’s Affection:
+2 if you kill Anza
Succubus’ Affection:
-2 if you say it’s hard to believe when you have no home
-3 if you arrest Anza
+3 if you take the gold
Carys’ Affection:
+2 if you say they should put their faith in thmselves
-2 if you say it’s a shame they’ve forgotten
-3 if you kill or take the gold
Katelyn’s Affection:
+1 if you say they should put their faith in themselves
+2 if you say faith is foolish
Katelyn’s Corruption:
+2 if you say faith is foolish
-2 if you say they should put their faith in themselves
Tishtyra’s Affection:
+2 if you say it’s a shame they’ve forgotten
+2 if you arrest Anza
-3 if you kill Anza
The Trone of Death
The quest starts immediately after the previous, just walk north to initiate it.
- Meet the Council: walk east, Astafa will be waiting in the street to take you to the Council.
- Go to the Castle: go home and sit in the Throne to meet with Astafa and
- Join the Valijar Hunt: the dark elf is in the courtyard, talk to him to initiate the hunt and slay the beast.
- Enjoy the dinner: just go through all the dialogue then flee back to the castle.
All the Best Laid Plans
The quest starts after teleporting back to the castle:
- Talk to Lady Astafa: she’s at the Yakotin Inn, talk again when you’re ready to attack the Dam.
- Stop Sevmar: enter the Dam and clear the three levels. Pull the lever at Level 3 to open the treasure at Level 2. At the top of Dam beat Sevmar and decide his fate,
- Meet the Kizarch: if you arrested Sevmar the King will stop the attack immediately, otherwisie kill his Champions to change his mind.
- Meet the Council: talk Lady Astafa in the Yakotin Inn to meet them, you’ll be ambushed by yet another Murkhal fragment. Kill Kah’usav.
The End
This is the end of the line, only proceed when you’re ready to finish the game. Be sure to make a save before going in case you want or need to check some content because there’s absolutely no going back:
- Meet Ginsohn: use the torch in the castle to go to the meeting, once there he will offer a choice to either help him conquer the world or to stop him.
Stop Ginsohn
- Defend the Council: in Yakotin, the Goakuna will attack the Council, defend them and then manage the party for the last time. Say a famous phrase to the Guard Captain before proceeding.
- Free the world leaders: there are three dungeons, the first with the Elf Leader, the second with the Orc and Dwarven leaders plus Galhart and the last with Dashin and the Zehra. Gajah cannot be saved.
- Kill Ginsohn: after freeing all leaders catch a ride to Ginsonhs Camp and kill him.
Help Ginsohn
Some party members will leave or stay depending on your actions:
Meredith: if she has 15+CP
Ruksana: if she has 12+CP or if you promise to spare the Orc
Clawyn: if she has 10+CP
Tishtyra, Zent, Carys will always leave and Succubus, Roderick, Xyless, Katelyn and Rulwe will always stay.
- Conquer the Dwarves: kill Galhart Rulgrok and the Dwarven Leader.
- Conquer the Elves: kill the King and prince
- Conquer the Humans: kill Zehra, Dashin and Gajah.
Here ends the game, check the next section for an ending breakdown.
ENDINGS – Roundscape Adorevia Walkthrough & Guide
Meredith | |||
Meredith Becomes the Player’s Henchwoman and starts a campaign to root out weakness in the empire | Player Emperor | ||
Meredith stops using her Healing and becomes a merciless Dark Mage | Ginsohn Emperor | ||
Meredith stops using her Healing and becomes a merciless Dark Mage | Good Ending | ||
Meredith continues to help people with her magic and in time became one of the best healers in the world | good end | ||
Meredith stayed by the Player’s side using her healing to protect the weak | romance | ||
Ruksana | |||
Ruksana became the Warchief of all orcs, crushing all who opposed her campaign to strengthen her kin | Ginsohn Ending | ||
Ruksana is named Player’s Councilor in the orc tribes, eventually bringing them all to their cause through force | Player Emperor | ||
Ruksana became the Warchief of all orcs, crushing all who opposed her campaign to strengthen her kin | Corruption |
Ruksana went back to her people, uniting and teaching them to trust more in logic and diplomacy than war | good end | ||
Ruksana returned to her people, but often visited her lover. She eventually become Warchief of the Orcs | Romance | ||
Clawyn | |||
Clawyn returned to her people and became their guardian mercilessly ending any thread to the elves | ginsohn | ||
Clawyn became a cruel agent to the Player’s rule, and formed an order of elven assassins to help in her task | player emperor | ||
Clawyn returned to her people and became their guardian mercilessly ending any thread to the elves | evil | ||
Clawyn returned to her people to once again take her role as their protector and enjoy the newfound peace in her home | good ending | ||
Clawyn returned to the Deep Forest to live in peace and protect her home with her lover by her side | romance | ||
Tishtyra | |||
Tishtyra went back to Ornesse and resumed her work as Janissary and uphold the law in her homeland | good end | ||
Tishtyra became Queen, managing the laws in her lover’s kingdom, they became known for their legendary sex parties | pc king | ||
Tishtyra married the Player while keeping her task as Justicar in both Ornesse and Elarewyth | romance |
Zent | |||
Zent returned to Summeredge to train a new generation of Spellblades to protect the city | good end | ||
Zent remained friends with the player through the years, while rebuilding the Spellblade Order in Summeredge | friends | ||
Zent married Lady Player and spent a few months traveling with her before finally returning to his post in Summeredge | romance | ||
Katelyn | |||
Kat found a place in Ginsohn’s new order working as enforcer of his rule, she put her violent skills to good use | ginsohn | ||
Kat became a Champion in the Player’s army, leading them to conquest over those who oppose their rule | player king | ||
Kat left the party after defeating Ginsohn, returning to her old mercenary ways | corruption | ||
Kat left the party, conflicted about the events in the past months, she remained friends with her sibling through that time | good end | ||
Carys | |||
Carys and Seren went back to living on the run, alone and under threat from the new world order | evil end | ||
Carys settled in Whitemoon, taking care of her Sister and investigating a cure to her blindness | good end |
Carys remained by her lover’s side while she rule Elarewyth, often going on quests to try to cure her Sister blindness | pc king | ||
Carys settled in Whitemoon with her lover, often going on quests to try to cure her Sister’s blindness | romance | ||
Xyless | |||
Xyless focused on increasing her power to take over the world. She remained close to the Player until she vanished | free evil | ||
Xyless remained by the Player’s side under the binding spell, in time she decided they were an impressive person | slave evil | ||
Xyless focused on increasing her power to succeed Ginsohn. She remained close to the Player until she vanished | free good | ||
Xyless remained by the Player’s side under the binding spell, in time she warmed up to their company | slave good |
Succubus | |||
Shortly after finishing the Player’s quest, the Demoness went back to her world to report to her Mistress | normal end | ||
A week later defeating Ginsohn, Succubus departed from her beloved with great regret and went back to her world | romance | ||
Emek’s Rest | |||
After turning down Jenda’s request, the Player never acted and the Wildlands further decayed into war and chaos | unfinished | ||
With the Player’s help, Krathon built and unease pace in the Wildlands, with many races and tribes doubting his actions | killed ramus | ||
With the Player’s help, Krathon united Minotaurs, Lizagons and Ravens, bring peace to the Wildlands | ramus alive | ||
Verper’s Booty | |||
After losing the Eye of Kronitos, the Player was left with nothing but a note and a few scarce rumors of the Pirate Queen Verper Lyra |
SIDE QUESTS – Roundscape Adorevia Walkthrough & Guide
OAKSHIRE
Visit Cassandra!
Cassandra’s shop is located northeast in the town, talk to her browse her shop and walk way to begin the quest.
- Promote the shop: Talk to the villagers and choose to promote her shop, once you talked to seven people, go back.
- Slander the shop: alternatively, you can slander the shop instead, the quest will fail but enable a sex scene in Act II.
Reward: XP, 100gp, +5 healing potions or discount.
Morality:
+3 for promoting the shop
-3 for slandering
Meredith’s Affection:
-1 for refusing the quest with 3 or less CP
+1 for promoting the shop with less than 10 CP
-2 for slandering with less than 10 CP Meredith’s corruption:
-2 for promoting with less than 10 CP -1 for promoting with more
+2 for slandering with less than 10 CP
Ruksana’s Affection:
+1 for promoting the shop with less than 6 CP
+1 for slandering the shop with 6+ CP
-1 for slandering the shop with 6+ CP
Ruksana’s Corruption:
-1 for promoting the shop with less than 6 CP
+1 for slandering the shop
Clawyn’s Affection:
+1 for promoting the shop
Clawyn’s Corruption:
-1 for promoting the shop
+1 for slandering the shop
Galhart’s Affection:
+1 for promoting the shop
Galhart’s Corruption:
+1 for slandering the shop
A Guardian’s Task
To start the quest, talk to dwarf in the blacksmith and ask about Guardians.
- Find Dwarven Ale: go north then east of the village, enter the house and pick the ale in the chest.
- Return to the blacksmith: turn in, you can choose between gold or the Guardian class.
Reward: XP and 150gp or Iron Armor and Guardian class.
Revenge
Talk to Linea in her hut north of Oakshire, ask about Rangers.
- Find the Bow: go east, in the same area as the previous quest, enter the tomb and pick the bow at the end of the dungeon. While walking back, female players will be approached by tentacle monster, both genders will be approached while exiting, when Rulwe can be recruited if you didn’t attack him.
- Return to Linea: go back to the hut and choose between the class or a weapon. In the second case, get it from the table.
Reward: XP and Silver Hand Blade or Ranger class and Short Bow
Nestro’s Task
This quest requires the player to have less than 5 corruption points, if not or if the player chooses so, you can kill him and free the Cheat Demon.
- Gather the items the warlock needs: Spider Legs, dropped from the spiders outside the tower. Females will also need Horse Cum, it can be obtained in the Slinsk Stable.
- Return to the Warlock: turn in in the same spot.
Rewards: XP and Robe of Apprentice and/or Book of Warlock if for killing him
Morality:
+5 for refusing to help him
-5 for completing the quest
Meredith’s Affection:
-1 for accepting the quest
+1 if you decide to kill him instead
Ruksana’s Affection:
-1 for accepting the quest
+1 if you decide to kill him instead
Oakshire’s Secret
The quest can be starting after arriving in Slinsk, Meredith will ask to talk, listen to her and accept her quest.
- Travel to the apothecary: go to Meredith’s house and talk to her father.
- Investigate the lair below Oakshire: talk to the man outside the pub and say you want to make money, say the same thing at the door, fight or talk your way to Momma C.
- Free Valeria: after talking to Momma C, talk to the guy on the way out, again to proceed and kill the boss.
Meredith Affection:
+1 accepting the quest in Slinsk
-2 for ignoring her
-4 for refusing the quest
+1 for agreeing in the shop
-1 for declining
+3 after talking to her parents in the shop
Paladin’s Pledge
In the temple west of the village, talk to the head nun and ask to see the Paladin, accept the quest. Demoness will leave temporarily until the end of the quest.
- Find the Goddess: read the Paladin’s map and go to the same map with the Warlock Tower. Follow the path indicated in the map and talk to the Goddess. Choose between having sex with her or planting seeds in the forest.
- Return to the Temple: if you left Succubus in there, she will ask to abandon this quest and corrupt the nuns, accepting will make her rejoin. Otherwise turn in to get the Paladin Class.
Reward: XP and Paladin class plus a 1/5 of Pregnancy for females in the scenes with the Paladins.
Morality:
-9 total for corrupting the nuns
Meredith’s Affection:
+1 for accepting the quest
+1 for completing with less than 10 CP
+1 for corrupting the nuns with 10+ CP
-2 for corrupting the nuns with less than 10
Meredith’s Corruption:
-1 for accepting the quest
+1 for discovering you had sex with the goddess
+1 for corrupting the nuns with 10+ CP
+2 for corrupting the nuns with less than 10
Succubus’s Affection:
-1 for asking about the form
-4 for completing the quest
+4 for corrupting the nuns instead
Ruksana’s Affection:
-2 for corrupting the nuns with less than 6 CP
Ruksana’s Corruption:
+1 if you talk to Succubus while turning in
+1 for corrupting the nuns
Amulet of Light
After Reaching Slinsk, go back to Oakshire’s pub and talk to the Old Man with Meredith in party.
- Get the amulet: there are two options: either attract him outside and kill him or let him have his way with Meredith.
Reward: Amulet of Light
Morality
+2 for refusing if you refuse with 10 or less CP
-1 for accepting with 10 or more CP
-5 for killing him
Meredith’s Affection:
-2 if you force her to have sex with him
+3 for refusing
-1 for killing him
Meredith’s Corruption:
+2 for having sex with 10+ CP
+3 if she has less than 10
+2 for killing him
Aetherius
West of Oakshire, there’s a temple with a magic sword meant for the chosen one, you’ll need more than -10 CP to enter the temple.
- Remove the sword: you’ll need a morality
of 50 or more to take it. Rewards: Aetherius
Lost Boy
After liberating Summeredge, you’ll encounter a boy in the forest in the way to the Warlock’s tower. Talk some sense into or not.
Morality:
-2 for ignoring him
+1 for telling to use his anger for good
-1 for saying it’s of no use
Ruksana’s Affection:
+2 for defending the orcs
-1 for saying they are part of the problem
Clawyn’s Affection:
+2 for saying orcs are part of the problem
Wedding Ring
Talk to the man in the Marketplace, he will ask for the player’s help finding a Wedding Ring.
- Find the Ring: it’s located west of the blacksmith, entering from the Marketplace.
- Return the Ring (or not)
Rewards: Power Orb, Wedding ring if you decide to keep it
Morality
+4 if you return the ring
-4 if you keep it
Meredith’s Corruption
+2 if you keep it
-2 if you return the ring
Meredith’s Affection
+2 if you return the ring
-2 if you keep it
Race
Talk to the Man next to the Inn, he will challenge the player to a race.
- Win the Race: run to the Marketplace, winning will end the quest, losing will remove 10GP and the opportunity to try again.
Rewards: Nature Orb
Cheating Wife
Enter the house in the top left of Oakshire, by the market. Agree to the man’s request.
- Follow the wife: she’s neat the blacksmith, enter the shop after and exit after the cutscene. Upon exiting, you’ll be confronted by Alice, either use [Empathy] or say you’re checking the shops to succeed.
- Return to Galvin.
Reward: 250G
WARNING! Because of reasons the quests in the village will be unavailable after the Act I, so make sure to complete them all before that.
SLINSK – Roundscape Adorevia Walkthrough & Guide
Family Heritage
After visiting the blacksmith in the city, Elizabeth will ask the player to talk to her in her home.
- Recover the box: after talking to Elizabeth in her house, go west of Slinsk to the house in the area immediately after the cave from Act I and recover the box.
- Return to Elizabeth: despite her warning not to, the player can open the box to get a sex scene later instead of gold, otherwise return the box unharmed for your reward.
- Return later for a short post quest scene.
Reward: XP and 100gp
Bounty: Werewolf
To get this quest, the player must visit the Bounty Hunters’ Guild in the southwest corner of the map.
- Track down the werewolf: click in the marked spot between the stable and the house, then go down the well.
- Deal with the werewolf: there are several options for dealing with him, you can kill the beast, convince him to go to jail (with Empathy) or have sex with him if female.
Reward: XP and 300gp
Morality:
-2 for killing the werewolf because he couldn’t make a deal
+2 for convincing apprehending him
Meredith Corruption:
+1 for killing the werewolf with 10 or less CP
Bounty: Kistya
After completing the werewolf quest and in Act II, check the Guild for you second assignment.
- Find Kistya: she can be found in Ly’ras, in the map west then north of the village, in the northwest corner of the map.
- Deal with her: capture her to complete the quest or the player can set her free or accept her body for her freedom, either will result in failure of the quest.
Reward: XP and 2500gp
Darkness Within
North of Slinsk, a man is preparing to enter and haunted crypt, offer to help him.
- Clear the Crypt: after parting ways, fight your way to the last chamber of the dungeon. There’s a mini boss on the way with an optional scene for males.
- Protect the Necromancer: defend against several waves of ghosts while the mage completes the ritual. After that the player can steal or not from the crypt with a scene for females.
Reward: XP and 100gp (+550) from raiding the Crypt or unlocks the Necromancer Class
Morality:
-3 for killing the Wolfgirl (-5 for females)
+3 for sparing the Wolfgirl (+5 for females)
-3 for raiding the tomb
+3 for not raiding
Brothel
For Farmer Origin only.
- Visit you mom: visit your mother in the house east of the stable, talk to her and then pick the pamphlet in the box.
- Ask for Adime: go the inn and ask the innkeeper for Adime. You can either ask her to quit or use her if male or ask to work at the brothel if female.
- Work at the Brothel: ask the innkeeper to work and enter the room to the right
Reward: 130/200gp depending on the scene after working with 1/5 Pregnancy chance in scenes with vaginal sex
Morality:
+5 for making her quit
-5 for using her
-2 for working at the brothel
Meredith’s Corruption:
+2 if you visit Adime with Succubus and Meredith in party
Peacebringer
West of Slinsk, there’s a closed chest in the roots of a big tree
- Open the chest: you’ll need at least 15 of morality to open it.
Reward: Peacebringer
Orc Raiders
In Act II, talk to Irvoc in front of the blacksmith and agree to help him.
- Talk to Orc leader: go to the orc camp west of Slinsk and talk to the orc leader there.
- Deal with the orcs: there’s and option for peace talk, but the orcs will not go away, to complete the quest you must fight them. After killing the orcs, free the prisoners for an extra scene if male.
Reward: XP and 750gp
Ruksana’s Affection:
+2 if you agree with her
-2 if you all will be well
+2 if you try diplomacy
-5 if you say the orcs area threat
-2 if you say they are still guilty
Clawyn’s Affection:
-2 if you ask the orcs to go the Deep Woods
Call of Duty
For females only. In the far west of Slinsk, there’s a prison, talk to the orc in there to start the quest.
- Get the information: the orc prisoner will offer the location in exchange for sexual relief, accept it. Don’t open your mouth to get the information or let him and skip to the third step.
- Get the treasure: go to the area northeast of the prison and click the mound. Plot twist: the treasure was a lie!
- Return to Slinsk: after arriving in the city and after liberating Summeredge, talk to Grayson near the port, he will offer the player to pacify some orcs with her body for a reward (a real one this time)
Reward: 300gp
Morality:
+2 for declining after seeing the orcs
-2 for doing it
Tishtyra’s Affection:
+1 for doing for the gold
Meredith’s Corruption:
+1 if you accept and she has less than 10 CP
The Island of Geli
For males only, if you impregnate them in Act II, the women will appear in Act III trying to get passage to their island.
- Help them: cover the 50gp of the supplies or threaten the man.
- Visit the island: talk to the girl in the island for a sex scene.
Morality:
+2 if you pay for the supplies
-2 if you threaten the man
Roderick’s affection:
+5 if you let him participate in the orgy
-5 if you send him away
Tending to the horses
For females only. After liberating Summeredge, talk to the owner of the stable, accept to help him with the horses.
- Tend to the horses: either feed them or have sex with the animals.
Reward: 200gp
Warlock Ritual
After killing the Warlock in Oakshire, he will drop a book, read it and get the ingredients:
- Frostvein Flower: east then north of Novos, in the same map as the dwarf girl, pick the flower to the right.
- Stone of Glass: in the Blood Temple in Ornesse, go to the bottom right part of the temple and pick the item at the ground.
- Ritual: the third item is book, pick all three and head to the cave behind the waterfall in Slinsk, it’s located west from bellow the cliff where you fight two bandits and a wolf in Act I. Accept the Imp’s term.
Reward: Warlock class unlocked
Xyless
After the Seeker of the Sword quest, go to Slinsk and talk to Irvok.
- Investigate the Crypt: enter the dungeon north of Slinsk and go down the new area.
- Solve the riddle: click each statue and answer ‘nothing’ every time.
- Open the Portal: go to through the red portal, pick the blue stone. Enter the blue portal and put the stone in the altar, wait until the platforms are aligned and click the orb, jump right and pick up the green orb. Grab the blur stone and go to the red portal, put the green stone in the altar, beat the boss and pick the red and green stones. Go back to the statues and put the three stones in the button.
- Fight the Summoners: defeat then and decide what to do with Xyless, you can either free, enslave her or banish her.
- Visit Xyless: if she’s still alive, visit her in the second floor of the Castle, player with less than 15 Morality can recruit her as a companion.
Reward: Xyless
Morality:
+5 if you banish Xyless (in Slinsk or Castle)
-5 if you enslave Xyless
+5 if you free Xyless and send her away later
-5 if you free her and accept to be her consort
+5 if you enslave and force her to become good
-5 if you enslave and become her master
Xyless’ Affection:
+3 if you’re enthusiastic about being her consort
+2 if you have second thoughts about it
The Eraser
To start this, enter and exit Elizabeth’s home 25 time without going out of Slinsk.
- Kill the boss: after entering the home for the 25th time, the player will be transported to a dungeon with a high-level boss.
Reward: The Eraser
Rescue G’linda
Act II, if you completed G’Linda’s quest in Oakshire, visit her farm.
- Find G’Linda: she’s east of the Slinsk forest map between Oakshire and Slinsk with a Greatsword.
- Recue Henry: follow the tracks across the river and then north, defend him.
SUMMEREDGE
The Summeredge are available after the city is liberated by completing the Crisis in Summeredge questline.
Slimy End
Visit the Summeredge University at the east end of the city, talk to Twilia.
- Get the Book: let her examine the creature, then get the book “Trapping and Containing Dimensional Shifters” in the bottom left shelf.
- Return to Twilia: take the book back to the girl and let Rulwe have his way with her or not.
Reward: XP and 100gp
Morality:
+3 if you help Twilia
-2 if you do not
Rulwe’s Affection:
+3 if you defend him against poking
-3 if say he’s a pain in the ass
Unseen Problems
Visit the pub and talk to Sandra and offer your help in her quest.
- Investigate the Petran: go to the farmlands, south from the main gate in Summeredge, kill five Petran groups and go all the way north to the blocked cave.
- Return to Sandra: update her on your quest and mention the strange tree wall.
- Stop the Witch: go back to the wall, let Sandra burn the trees and go in with her (or not).
The Witch will drop the cave down on you, choose between saving Sandra or stopping the Witch, then fight the boss and choose what to do with Adel.
Reward: XP and 1/5 Pregnancy chance for females if you use the Witch
Morality:
+2 if you spare the Witch
-2 if you kill or have your way with Adel (males)
+2 if you kill or have your way with her (females)
Meredith’s Corruption:
+1 if you save Sandra with 6+ CP and Meredith in party.
-1 if you let her die
-1 if she’s out of the party regardless of decision
+1 if you save Sandra with more than 4 CP
Meredith’s Affection:
+1 if you let her die and with 5+ CP
Ruksana’s Corruption:
+1 if you save Sandra
+1 if let Sandra die and she has 6+ CP
-1 if let Sandra die and she less than 6
Ruksana’s Affection
-2 if you save Sandra with 6+ CP
+2 if let Sandra die and she has 6+ CP
-2 if you save Sandra with less than 4 CP
+1 if let Sandra die and she has less than 6 CP
Roderick’s Affection:
+1 for both decisions
Clawyn’s Affection:
+1 if you save Sandra
-1 if you let her die
Clawyn’s Corruption:
+1 if she has 6+ CP
Galhart’s Affection:
+1 for both decisions
Succubus’ Affection:
-1 if you save Sandra
+1 if you let her die
Freeing the Slaves
Visit the Slums and offer help to the officer.
- Choose your slave: convince at least one of them and choose between Meredith and Ruksana.
- Make a performance: go to the room in the right with your pet and do not fake the whipping.
Reward: XP and 250gp or a Whip
Morality:
+2 if you accept the quest
-2 if you do not
Meredith’s Affection:
+2 if you comfort her
-2 if you’re rude to her
+1 if you apologize after
-1 if you dismiss her wounds
Meredith’s Corruption:
+2 if whip her
Ruksana’s Affection:
-2 if you’re rude to her
+1 if you comfort before doing the whipping
+2 for whipping her
Ruksana’s Corruption:
+2 if you’re rude to her
Dog Adoption
In front of the University there’s a stray dog, talk to it and decide whether you will adopt the dog or not.
Meredith’s Affection:
+2 if you adopt the dog and she has 14 CP or less
-2 if you leave the dog and she has 14 CP or less
-2 if you adopt the dog while she has 15+ CP
Summerheat Club
While walking in the front of the Arena, a masked man will give you an invitation.
- Visit the Club: go to the armor shop, ask for a curtain and go down, talk to the woman in the last room for a scene for males.
Morality:
-2 if you Fk Anna (nobles only)
A Mysterious Note
Visit the inn and talk to the innkeeper, read the note to initiate the quest.
- Talk to Carys: you’ll go alone to her camp, talk to the furry girl, then talk to the man in the road.
- Get the keys: get the keys from the east and west rooms, be sure to take the treasure from the east room.
- Free the Slaves: go to the north room, kill the boss, pick the gold bars and free the slaves.
Reward: XP and up to 900gp
Morality
+1 if you help the man (1 health potion)
-1 if you do not
+1 if you share the treasure
-1 if you lie about it
-1 if you say you’re not staying after getting the gold
Carys’ Affection:
+1 if you say people should stick together
-1 if you’re doing it for the money
+1 if you say the bandits must be stopped
+1 if you do not judge people by appearance
+1 if you help the man (1 health potion)
-1 if you do not
+1 if you share the treasure with her
-1 if you don’t have sex after seeing her secret
-1 if you say you’re not staying after getting the gold
A Cure for Seren
After completing Cary’s quest, on the north of the plaza, she will stop you and offer a quest.
- Get a Healer: enter the shop with or without Carys and convince the healer to help you, there are multiple ways to do that, including doubling his fee or seducing him and lying or not.
- Defend the cabin: slavers will attack the cabin, defend it. You can offer a place at the castle later, she will accept if you have more than -12 of morality.
- Recruit Carys: she will go with her dad if your corruption flags are 2 or more. A flag is gained by each companion with 5+ CP or if the player has morality below 5, if the morality 5 or more a flag decrease instead.
Reward: XP
Morality
-1 if you refuse the quest bluntly
+1 if you accept the quest
-3 if you don’t even try to get the healer
+2 if you pay double for the healer (females only)
-1 if you threaten the healer after lying to him
-2 if you seduce him and honor your word later
Carys’s Affection:
+1 if you comfort her
-1 if you say she must be more careful
+1 if you accept her quest
-1 if you refuse politely
-3 if you refuse bluntly
-3 if you go together and then abandon her
+1 if you pay double
+2 if you pay double and say she doesn’t need to play back
-3 if you refuse to pay double
+1 if you seduce the healer and say it was for Seren
-2 if you use her for seduction
+1 if you get the healer
-1 if you get the healer, but say she owes you
-2 if you do not get him, but did your best
-3 if you say it was a waste of time
-5 if you didn’t even try
-2 if you lie to the healer and he walks away later
+1 if take Seren’s pack
-1 if you stay silent
-2 if you give the pack to Seren
+1 if you’re polite during the break
-1 if you are not
+1 if you say you’re sorry
+2 if you take Seren’s backpack
-3 if you leave it for Seren
-2 if you tell to cut it out while talking to her father
– 2 if she stays with her father and you say it doesn’t matter
Seren’s Affection:
+1 if you are polite during the break
Meredith’s Corruption:
+1 if you seduce the healer while she has 8+CP
Arena Challenge
The Summeredge Arena is located west of the shop district.
- Fight in the Arena: there are five battles in the main event, talk to Coroth in the left room and then proceed to the iron gate to fight and back to Coroth for rewards.
- Spar with the Minotaur Brothers: for females, after beating all challenges in the arena, you can talk to the trio and challenge then to spar, you’ll need a Spatting Outfit from the armor shop.
Reward: 3100gp total and Pregnancy for females who have sex with the minotaurs
Templar Investigation
Go north of the shops, in the same exit to the catacombs during the Crisis quest, except after that it will lead to a Church.
- Talk to the Head Inquisitor: she will ask the player to help in her investigation by torturing and thief.
- Help her: head downstairs and torture the or not.
Morality:
-1 if you punch the man
-2 if you punch him again
+4 you give up on torturing him
-4 if you beat him with a hammer
Succubus’s Affection:
+1 if you say she’s you friend
-1 if you say she’s under control
Tishtyra’s Affection:
-1 if you say the thief must be punished
Summeredge Alliance
In the barracks talk to Titania after completing the Novos main quest.
- Get money from Novos: talk to the Novos’ leader and ask for credit, go down the caves and pick the crystals.
- Return to Titania: go back to her for your reward. Additionally, males can slap her for a sex scene.
Rewards: XP and Shield of Summer, soldiers will be available for the Castle with Caelan
Morality:
-2 if you slap Titania
-2 if you have anal sex with her
Call the Locksmith!
For Thief Origin only, in Act II and after unlocking the Club Summerheat, go to Oakshire and talk to the messenger, read the note.
- Get the information on the Ship: go to the Club Summerheat and talk to Lady Trumere. The next part depends on the gender, but is fairly straightforward.
- Steal the Info: return to Patch, sneak in and fight the boss. Meet Patch at the pub for the reward.
Rewards: 500gp
Meredith’s Affection:
+2 if you agree to help Patch and she has 10+CP
-2 if she has less than 10
Ruksana’s Affection:
+2 if you help Patch
Tishtyra’s Affection:
-2 if you help Patch
Succubus’ Affection:
-2 if you refuse to help Patch
Tiffany
If you completed the Paladins’ quest in Act 1 as a male, enter the northeast corridor to start the quest.
- Clean to crime scene: If you chose to help Tiffany, click the body, the weapon, the closet
and the diary in the right before calling the Inquisitor. After the short exchange, there’s a sex scene for males.
Return of the Spellblades
Act III after completing Zent’s First Quest, talk to him at the Castle Main Room.
- Meet Sestria: she’s waiting in Summeredge barracks, talk to her.
- Recover Xirculteltra: proceed to Slinsk and talk to the sailor next to the crystal when you’re ready and investigate the box in the beach. From here on there are two ways of finishing the quest:
- Kill Wixy
- Return to Sestria: go back to Summeredge and give the artifact to her. There’s an optional scene for both genders.
- Meet Sestria: go to the Barracks Hallway and talk to the soldiers in the left, beat them and proceed through the next areas until finally confronting Sestria.
- Talk to Drover about the fate of the remaining Spellblades
OR
- Help Wixy
- Confront Sestria: talk to Wixy behind the tree on the way to the Barracks then talk to the soldiers in the Hallway.
- Investigate Sestria: Enter the Office in the Hallway and check the cabinet. Fight the soldiers in the next section and finally Sestria.
Zent’s Affection:
+4 if you agree to the Quest
-6 if you refuse
+3 for completing the scene with Sestria
-3 if you don’t let him cum instead (females)
+5 for siding with Zent (Sestria Path)
-10 for siding with Sestria (Sestria Path)
Zent’s Corruption:
+3 if you don’t let him finish (females)
Vanguard Rebirth
Soldier Origin quest. After freeing Summeredge, talk to the cute trap Caelan in the meeting room to start it.
- Talk to Titania: meet her in the Barracks in Summeredge
- Recruit Vrin: if alive he will be in Summeredge if you already met him in Slinsk, or else go to the Slinsk Pub to recruit him.
- Recruit Linea: she’s in Oakshire in her cabin, or rather she was there. Kill the demon and follow the blood trail back to Whitemoon.
- Recruit Treslyn: she’s in the Tower north and west of Oakshire, just talk to her and she will go to Summeredge.
- Recruit Ashli and Ashford: the tilanese twins are in Ornesse, ask them to go back to Summeredge.
- Return to Titania: after recruiting all five (or four if Vrin is dead) heroes, talk to the General in her room to finish the Quest.
Summeredge Aftermath
After the previous quest, talk to Facis in the Castle to start this adventure.
- Talk to Titania: meet her in the office in Summeredge, then talk to Linea when you are ready to go to the fortress.
- Talk to the Vanguard: interact with each person you recruited, the guard will then open the way to the Command Tent.
- Polymorph: the Archmage will turn you into an orc so you can sneak in the fortress. Once inside there are ways you can sabotage the orc stronghold:
- Sabotage the Mess Hall: put sleeping or lust potion in the barrel then carry it to the Main Building and give it to orcs in the Mess Hall.
- Sabotage the Barracks: simply use the amulet in the torch, it will do its job
- Sabotage the Commander: talk to Glasha in the bottom right part of the map, she will take fancy of the orcified Hero and decide to have her way with you and take a nap after.
- Sabotage the Kennel: talk to Samirah, in the bottom left part of the map, then interact with the cage giving either the sleeping or lust potion to the dog.
- Open the gate: enter the Gatehouse and fight the Orcs inside, if you have done all you can, open the gate and the Summeredge forces will take over the Fortress.
Rewards: 2500G and Sacred Fail (if all objectives are completed)
ORNESSE
The White District
Nissa will be in front of the inn, talk to her and accept her quest.
- Enter the White District: there are three ways to get in, go to Ornesse south and use Empathy to convince the guard, Explorer to pick the door or simply go down the sewers through the well and fight your way in.
- Free Clesola: talk to her parents and convince them that the girl should be out of the White District, there are multiple dialogues for that.
Tishtyra’s Affection:
+1 if you tell the parents she will never learn about the world in the district
-2 if you let Clesola stay
Meredith’s Affection:
+1 if you tell the parents she has friends outside
Tishtyra’s Affection:
+1 if you tell the parents she has friends outside
Matriarch’s daughter
While walking north of Ornesse, a guard will stop you and ask you to talk to the Matriarch.
- Talk to the Matriarch: go to East Ornesse and enter the temple, the Matriarch is in the room to the right.
- Save Kesana: Go east then north of the temple and talk to the nexilin, there are multiple ways to complete the quest, either use Empathy to persuade her or fight and kill/spare her.
- Return to Ornesse: go back to the temple for the reward and scene if male.
Reward: XP (more if Kesana was saved) and Repeater Crossbow
Morality:
-2 if you kill Kesana
+2 if you rescue her
Ruksana’s Corruption:
+2 if you kill Kesana
-2 if you rescue her
Ancient Desires
After completing the main quest from Ornesse, talk to the innkeeper and ask if there’s something wrong.
- Track the Sister: she will be Ly’ras, talk to the woman in the bottom street of the village to go to the caves where she is.
- Rescue the Sister: fight you way down while collecting some loot on the way. Females will get a sex scene on the way. Pick up the chest before interacting with the girl. Talk to the her and say her sister from Ornesse sent you, any other option will fail the quest.
Reward: XP and 500gp Morality:
+2 if you rescue the sister
+2 if you do not rescue her and tell the truth
-2 if you don’t rescue her and ask for a reward
Meredith’s Corruption:
-2 if you rescue the sister
+2 if you do not rescue her and lie
Meredith’s Affection:
+2 if you rescue the sister
Carys’ Affection:
+3 if you rescue the sister
-3 if you do not rescue her and lie
Zent’s Affection:
-2 if you do not rescue her and tell the truth
Tishtyra’s Affection:
+2 if you do not rescue her and tell the truth
Blood temple
Talk to the Mage in the inn and ask what he is doing in the city.
- Enter the Temple: go west of the landing area when coming from Slinsk, be sure to pick the treasure under the palm tree if you bought the Treasure Map.
- Navigate the Temple: to journey ahead,
you’ll need to push the button on the northwest area of the first level (in the diamond). Pick the Stone of Glass on the southeast are too, where is the X in the figure.
- Defeat the Witch: there are two to do this, either fight her or answer all questions correctly: books, pearl, teeth. Grab the loot and return to the inn.
Reward: XP, 300gp (optional), Ring of the Forest and Mystic Class unlock
Morality:
+1 if you accept the ring only
-1 if you ask for more
Ciiraci
While walking in the East Ornesse, an explosion will play, talk to the girl after that.
- Recruit Ciiraci: guards will appear and try to apprehend her, protect her to recruit for your Castle or not.
Reward: Unstable Amulet
Morality:
+3 if you help her
-4 if you have her arrested
Galhart’s Affection:
+1 if you ask for a sample of the explosives
Zent’s Affection:
-1 if you ask for a sample of the explosives
+1 if you have her arrested
Tishtyra’s Affection:
+1 if you help Ciiraci
Succubus’ Affection:
+1 if you help Ciiraci
Head for a Dildo
For females only, visit the Shop and click the Golden Dildo, say that you really, really want it.
- Hunt the Fire Witch: go north, to the landing area and proceed northeast, enter the cave. Kill the witch and bring her head to the shopkeeper for your reward.
Reward: XP and Golden Double Dildo
Catanthe’ Journey
In Act II, walk north of Ornesse, Calanthe will appear randomly in upon entering the landing area and offer a quest.
- Guide Calanthe: this part is pretty straight forward, just talk and walk from on point to the next. Be aware that to proceed to the next quest you’ll need to make her happy.
- Find a place in Ornesse: if she’s happy, talk to her in Ornesse after going someplace else first. Go to the Elder’s house and talk to Zehra, ask her to let Calanthe stay at her place. If positive, go to the garden and click the tent for a scene.
- Gangbang: if she stayed in the previous step, go to inn and talk to the innkeeper, she will inform you of a gangbang and offer to let you see the end for 300gp, accept for a scene with Calanthe and the Innkeeper.
Meredith’s Affection:
-1 if you refuse the quest
Meredith’s Corruption:
-1 if Zehra lets Calanthe stay
Carys’ Affection:
-1 if you refuse the quest
Succubus’ Affection:
+1 if you refuse the quest
Zent’ Affection:
-1 if you see the scene at the garden
A Sticky Competition
In Act II, click on the outdoor in front of the inn with Ruksana in the party, you’ll need 10+AP to start this quest.
- Help Ruksana win the competition: talk to the innkeeper, then proceed south, enter the house with a row of people in the front. Support Ruksana for the reward.
Rewards: Stamina Ring
Ruksana’s Affection:
+1 if you agree on the bet
Slaves
For females only. After recruiting Tishtyra and completing Cary’s first scene, go to the castle and talk to Tish. (the quest is bugged and it’s possible to skip the intro talk in the Castle)
- Go to the Mercenary Camp: Carys will waiting next to the bridge north of Ornesse, after arriving at the Camp go see the boss and then Carys, go to the cave.
- Defeat the Slavers: enter the cave and fight your way down, the talk to Carys to finish the quest. There’s a sex scene with both girls if you told Carys’ secret to Tish.
Tishtyra’s Affection:
-2 if you refuse the quest
+2 if you listen to her
-1 if you ask about a reward
+2 if tell her Cary’s secret
-2 if you do not
Stay True
After recruiting Tishtyra and liberating Summeredge, talk to her in the Castle.
- Visit the Shrine in Ornesse: it’s located east of the landing area or two norths then an east from the city.
- Deal with the thugs: after arriving at the location you’ll be attacked, deal with them and decide their fate, talk to Tish to finish the quest.
Reward: XP
Tishtyra’s Affection:
-2 if you refuse the quest
+2 if you say dreams are not silly
+2 for completing the quest
Tishtyra’s Corruption:
-2 if you make her stop at the end
+2 if you let her kill the thugs
LY’ RAS
Brother’s Savior
Go west of the main village and offer your help to the Priestess.
- Collect Sprigs of Moly: the flowers are in the grounds in various locations of the forest, there are far more than, so there should not be hard to pick five.
- Return to the Anariel: turn in the quest. Male Players can ask for a different reward, you’ll need lube from the shop in the Orc Cave for this one.
- Meet the brother in Xas for an extra reward
Morality:
+2 if you complete the quest and do not have sex with the priestess
Clawyn’s Affection:
+2 if you complete the quest and do not have sex with the priestess
Meredith’s Affection:
+1 if you refuse the gold and she has 10CP or less
Queen Alistia
In the northeast forest, go all the way north, talk to the Queen in the shipwreck.
- Escort Alistia to Ly’ras: simply walk back with her. Male player can offer her water on the way, in a sexy way.
Morality:
+1 if you refuse the quest
-5 if you refuse the quest
-5 if you refuse the quest and Meredith killed the warlock (she will also leave the party)
+2 if you give water to Alistia
-1 if you give her your cock
Ruksana’s Corruption:
+1 if you refuse the quest
-1 if you give water to Alistia and she has 6+CP
+1 if you give her your cock and she has 10+CP
Meredith’s Corruption:
+1 for completing the quest with less than 10+CP
Meredith’s Corruption:
+1 if you refuse the quest and she has 10+CP
+2 if she has less than 10
-1 if you give water to Alistia
+1 if you give her your cock
Tishtyra’s affection:
-1 if you refuse the quest
Erika
In the Northwest Forest, go east to the tent and talk to Erika, accept her quest.
- Escort Erika to her plant: just walk north to the tentacle tree and approach it, she will be attacked and you may help her or not.
Morality:
+2 if you save Erika
-2 if you do not
Meredith’s Corruption:
+2 if you don’t save Erika Clawyn’s Affection:
+1 if you save Erika
-1 if you do not
Ruksana’s Corruption:
+1 if you don’t save Erika
Zent’s Companion Quest
In Act II, with Zent recruited, talk to him in the Castle wall to begin the quest.
- Find his mother: go to Ly’ras and ask the guards, they will take you to her village. Talk to his mom and while walking away the guards will talk about the demon. If you refuse to track it down Zent will leave.
- Kill the Odekai: walk through the forest and fight the demon in the end of the path.
Reward: Odekai Finger
Zent’s Affection:
+2 if you accept the Quest
-5 if you refuse
+2 if you ask if he’s okay
-2 if you offend his mother
+2 if you say he’s still a hero
-2 if you tell him to shut up
+2 if you say he’s important to you
The Ruin of Ni’lvya
East of the Northeast Forest, there are two switches in the ground.
- Open the ruins: click in the two switches until the door opens. See figure below:
- Explore the dungeon: the first floor has some traps, walk while they are deactivated. Kill the boss on the second floor and get the treasure
Rewards: Module I and Venonshank
Wrath
Talk to the Shaman in the Orc Cave and ask to participate in the Arena.
- Fight in the Arena: there are three rounds, win all to become the Wrath with scenes for both genders.
Morality:
+5 if release the slave girl (for males)
-5 if you use her (for males)
Succubus’ Affection:
+1 if you let her watch (for females)
-1 if you do not (for females)
Clawyn’s Affection:
-1 if you participate in the ritual (for females)
Ruksana’s Affection:
+2 if you say it’s a made-up story (for females)
Among Orcs
After liberating Summeredge, if Ruksana is recruited and with 4+AP, she will offer a quest next time you talk to her in the Castle.
- Get the Axe: in Novos, ask the innkeeper if they sell anything else, buy the map for 300gp and read it, go west of the entrance and click under the bottom tree.
- Get the Staff: go to Summeredge University and ask the headmaster about it, go to the basement and get the staff.
- Get Horse Cum: the horse is in the northeast of Ly’ras, watch the scene or not. Females have extra content.
- Go to the Orc Cave: after picking all three items, go to the cave and talk to the shaman, choose between the path of peace or path of war.
Ruksana’s Affection:
+1 if you you’re polite when she asks for help
-1 if you’re rude
+1 if you believe her dreams
-1 if you do not
-1 if you say Fking a horse is disgusting
+1 if you accept the quest
-5 if you refuse
+1 if you ask to watch her with the horse and she has 5+CP
-1 if you ask and she less than 5 (will get +1 if she has 12+AP)
+1 if you watch in secret or don’t watch at all and she has less than 5CP
-1 if she has 5+
Ruksana’s Corruption:
+1 if you ask her to help with your pants when she first ask for help
+1 if you ask if she’s curious about the horse
+1 if you ask to watch her with the horse and she has less than 5 CP
-5 if you choose the path of peace
+5 if you choose the path of war
Hunt for the Hippogriff
In Act II, after Ruksana’s first quest, a messenger will arrive at the Castle to offer this quest, sit on the throne to talk to him.
- Go to the Orc Camp: in Ly’ras, go to the northeast forest and then west, upon reaching the camp the beast will flee to the cave.
- Recue the Hippogriff: first go right to pick a chest with a unique armor, then fight your way down to the second floor of the cave and approach the Hippogriff. There’s a scene if Ruksana has less than -2 CP.
Ruksana’s Affection:
+2 if you accept the Quest
-5 if you refuse
+3 if you comfort her after failure
-1 if you refuse the quest
+4 if she can rescue the Hippogriff
Ruksana’s Corruption:
+3 if the animal escaped and you her change is for the best.
-3 if instead you ask Ruksana to look at herself
NOVOS
Ice Cold
While walking west of the Entrance, an Ice Sprite will ask for help recovering her stolen purse.
- Get the Purse: enter the cave in the same area and fight the dwarves there, the last one will drop the purse.
- Return to Azureleia: there are a few options for this, you can steal the contents, return it to her or simply dump the bag, return to Azureleia in the previous map if you plan on giving it back to her.
Reward: XP and Eternal Snow
Morality:
+2 if you return the bag with its contents
-2 if you dump the bag
Ruksana’s Affection:
+1 if you steal or dump the purse and she has 6+CP
-1 if you return the bag and she has 6+CP
+2 if she has more less than 6
Ruksana’s Corruption:
+1 if you steal or dump the purse and she has less than 6CP
-1 if you return the bag and she has 6+CP
Meredith’s Affection:
+1 if you steal or dump the purse and she has 6+CP
-1 if you steal or dump the purse and she has less than 6CP
+1 if you return the bag
Meredith’s Corruption:
+1 if you steal or dump the purse and she has less than 6CP
-1 if you return the bag
Clawyn’s Affection:
-1 if you steal the or dump purse and she has less than 1CP
+2 if you return the purse
Clawyn’s Corruption:
+1 if you steal or dump the purse and she has less than 1CP
Succubus’s Affection:
+2 if you steal the purse
+1 if you dump it
The Red House
Enter house east of Novos to start the quest.
- Wake Rose: the only way to do it is to kiss her, after waking up she will ask for help removing her curse.
- Remove her Curse: go east and enter the Witch’s house, walk through the middle of the corridor and talk to the Witch, you can either persuade or fight her.
- Return to Rose: go back to the mansion, she will offer a scene for both genders.
- Meet Rose in Novos later for an extra reward.
Reward: XP
Morality:
+3 if you persuade the witch
-3 if you attack her
Meredith’s Affection:
+1 if you persuade the Witch
Meredith’s Corruption:
-1 if you persuade the Witch
Ruksana’s Corruption:
+1 if fight the Witch
Hard as Iron
Ask the Blacksmith why she’s tired and then offer your help or click the Anvil with [Explorer] to start the conversation.
- Bring the Bon back: enter the door in West Novos, the first in the top. There are two ways to make the Bon come back, either talk about Collena and then his maker or convince or [Seduce] him (for females). If he dies, you’ll get less gold.
Reward: XP and up to 300gp
Morality:
-2 if you kill Ironheart
Cursed Rods
Ask innkeeper about the haunted house, then talk to the boy in front of the Red House.
- Investigate the Red House: in East Novos, the second door in the top with a dwarf in front is the one you want, enter and click in the cabinet.
- Free Roderick: go down the basement and pick up the Ring, go back to Roderick.
Reward: XP and Roderick
Forging Competition
In West Novos, a Minotaur and a Dwarf are having an argument.
- Deal with the duo: choose the one of them, the dwarf will give gold and the minotaur can be recruited (with a scene) for the Castle.
Reward: 500gp or Castle Blacksmith
Morality:
+2 if you recruit the Minotaur
-2 if you choose the Dwarf
Heated Snow
In the East Forest, help the Dwarf Girl fight the wolves. Be sure to pick up the Frostvein Flower to the right of the area.
- Find the Cave: go down to the forest labyrinth. Notice how the debris in the middle change as you move in the right direction. Enter the cave and go back. Do NOT attack the wolf.
Snowman
To start this, you’ll nee the Eternal Snow from Azureleia’s Quest.
- Summon the Snowman: place a bit of Eternal Snow in the Snowman to summon and fight him. It can be though for low level characters, but gives a high bounty and XP.
LAROAVIA
Arozi
Northeast of the village, enter talk to Arozi in the temple.
- Find the Information: go to the tavern by the beach and talk to Rivio, doesn’t matter what you do he will always escape. Return to Arozi to complete the quest.
Reward: XP and Minor Healing Stone (for females)
Milio the Shark
For males only. After completing the main quest in Veralia, talk to the man in front of the pier.
- Talk to Milio: enter the house with a star in the front and talk to the man, accept the quest.
- Recover the parcel: it’s in the top barrel of the pier, after picking it up go back for the reward.
Reward: 600gp
Bounty: Kalynda
After completing the previous quest and in Act II, talk to Milio again for another quest.
- Kill Kalynda: she will be in the tavern by the beach, kill her complete the quest or let her escape (scene included for males), but fail.
Reward: 1000gp
Morality:
+3 if you let Kalynda escape
-3 if you kill her
Beast Hunt
Talk to the guard near the north exit of the city.
- Make the Minotaur leave: there are three ways to do it: either kill, convince him to leave or seduce him (females only).
Reward: XP and Guardian Blade
Morality:
+2 if you talk to him (for males only)
-2 if you kill the beast
Naga
In the easternmost map of Laroavia, the Naga will put your friends to sleep, talk to her to accept the quest or simply attack her.
For females, the scene will have a variation if her affection is -3 or less.
- Remove the Mercenaries: go back to the previous area and kill the mercs near the entrance to the camp and go back to the Naga.
Reward: XP
Gajah’s Affection:
-1 if you refuse her quest after having sex
Ruksana’s Affection:
-1 if you have sex with the Naga (males only)
Naga’s Affection:
-1 if you refuse to say your name
-1 if you demand her to break the spell
-1 if you ask if she will use her fins
-2 if you comment about how she’s armed
-1 if you say you’ve seem bigger Ds
Recruit Nadesha
She will be wounded in the same area as the mercenaries from the previous quest.
- Help Nadesha: take her back to the castle or leave her to die.
- After rescuing her, meet Facis in the castle and them visit her in the Quarters
Meredith’s Affection:
-2 if you leave the girl and she has less than 15CP
Tishtyra’s Affection:
-2 if you leave the minotaur
Gajah Companion Quest
Act III, after Gajah leaves, talk to Facis in the Thone Hall.
- Talk to Gajah: meet him and Azori in his house in Veralia.
- Recue the Village: when ready, talk to Gajah next to Azori’s temple.
- Kill the Bestmen.
- Find Trophy: walk east with Gajah until you find Luxotl’s Lair, to get her tooth, there are three ways: buy for 30k G, let Gajah Fk her of beat her.
Morality:
+3 if you accept finding the trphy
+1 if you accept begrungily
-3 if you refuse
+1 for completing the quest
XAS
Ursula
Approach the mob with Ruksana in the party to start it.
- Watch the punishment: after watching the scene, decide what to do with the Half-Orc, you let it continue or help her violence or diplomacy. Extra content if Clawyn is in the party too.
Morality:
+3 if you stop the rape
-3 if you let it continue
Meredith’s Corruption:
+2 if you say the half-orc is enjoying it
+1 if you do not stop the rape
Ruksana’s Affection:
+3 if you free the half-orc
-3 if you let it continue
+3 if you say it’s barbaric
-5 if you say the half-orc is enjoying it
Ruksana’s Corruption:
+2 if you stop the rape with violence
Clawyn’s Affection:
+3 if you side with her when arguing with Ruksana
-3 if you side with Ruksana
-3 if you say the half-orc is enjoying it
Carys’ Affection:
-8 if you let it continue
-4 if you say the half-orc is enjoying it
+3 if you stop the rape
Tishtyra’s Affection:
+1 if you stop it by saying it’s disgraceful
-3 if you let it continue
Zent’s Affection:
+2 if you stop it saying she’s a warrior
-3 if you let it continue
Princess Rina
You will be stopped by the princess on the way out of the City Hall, agree to help her (or not)
- Obtain the alcohol: buy Slinsk Special Brand from Slinsk Inn.
- Obtain Rope: buy from the Orc Vendor in
Ly’ras
- Obtain Special Anti-Pregnancy Potion: buy from the castle vendor.
- Return to Rina: females will get an armor for completing the quest, male will get multiple choices of submitting to Rina and blackmailing her for gold or sex.
- Return later for a short talk about her night.
Reward: 2000gp (blackmail) Elven Dress (females)
Morality:
-3 if you blackmail Rina for sex
Zent’s Affection:
+1 if you address the Princess properly
-1 if you do not
Ruksana’s Affection:
-1 if you address the Princess properly
+1 if you don’t
Clawyn’s Fiancée
In Act II, talk to Clawyn to start the Quest. She will leave permanently if you do not help her.
- Talk to Ganriel: he will be in Xas’ City Hall, next to the entrance, then talk to Clawyn and decide her fate, you can ask her to stay, leave or let her decide (she will always decide to leave and marry Viendar).
- Defend Xas: after a cutscene Clawyn will leave temporarily and you will have to fight some of Murkhal’s minions. Return to the center of the nexus.
Reward: XP
Clawyn’s Affection:
+1 if you accept to go to Xas
+2 if you say it sounds important
-1 if you refuse to help her
-3 if you insult the elves
+3 if you ask her to stay with you
+2 if you say there’s still work to be done
-2 if you ask her to stay in Xas
CINKAHN
Recruit Katelyn
In Act III, go to the Cinkahn Inn, ask the innkeeper about the woman.
- Help Katelyn: she’s at the castle in the mountain. Take the exit west of Cinkahn and go northwest of the mountain. Help her in the fight.
- Hire Kat: go back to the Inn and talk to her, drink and hire her for a 1000gp.
Harbor Master Part I
After completing the first main quest in Valorn, enter the Harbor Master Office in Cinkahn docks and ask Gerion Ko for work.
- Deliver the Package: Culyn is in the tower in the top right of Cinkahn Docks, just talk to him and back to the office.
Reward: 500gp
Harbor Master part 2
After completing the previous quest, go back to Gerion Ko for the second job.
- Find the bandits: they are west of Cinkahn in the cave previously blocked. Enter the cave and look for an alternative path, light the torch, go up and open the door. Be sure to pick the treasure to the right.
- Retrieve the Necklace: fight the bandits in the way and pick up the item in the table. Picking the extra loot has no negative consequence.
Reward: 700gp and Staff of Regeneration Affection and Corruption:
If you tell the truth about the extra jewels:
Roderick: -2 AP
Succubus: -2 AP
Katelyn: -1 CP
Meredith: -2 CP
Tishtyra: +2 AP If you lie:
Roderick: +2 AP
Succubus: +2 AP
Meredith: +2 CP
Tishtyra: -2 AP
YAKOTIN
Astafa
After arriving at Yakotin, talk to Lady Astafa next to the crystal.
- Find the cave: it’s located south then west of the city entrance, but the cave is blocked at this point.
- Report to Astafa: go back to the city, she will go to the cave with the player and unlock the cave and get her totem.
Matchmaker
To find their Island, go south then east of Yakotin’s crystal and take the boat, talk to the goblin and ent.
- Solve the conflict: Petunia wants to leave, but Aldereye doesn’t want her to, there are three ways to end this: either convince her to leave, stay or stay and become his lover. Asking her to stay will also trigger the matchmaker quest, but the player can choose to walk away and simply leave them as friends.
Fighters Guild
In Yakotin Slums, some thugs will attack a fighter when entering the map, she will offer the quest.
- Talk to Auria: she’s in the Red Light District Dojo, in the top left of the map, accept her quest.
- Defeat Raciela: talk to Auria when you’re ready, walk right and defeat Raciela and knock her out. Letting her go will fail the quest, but there’s a scene involved for male players.
Reward: Pugilist class and Siren Fist Glove or Gold
Art Heist
When entering the Red Light District, an elf will give a Suspicious Letter to the player, read it and go to the house at the top left of the slums
- For evil (<10 CP) players only: enter the house alone and talk to the thieves, accept their quest and talk to the leader when ready.
- Loot the Vault: sneak your way through the two floors and pick the treasure inside the vault. Return to the house for an unpleasant surprise.
- For good (10+ CP) players: the thieves will attack immediately upon entering the lair, kill them.
Reward: 4000gp
Morality:
+3 if you refuse to commit a crime (heist)
-3 for completing the heist
Mage’s Guild I
Enter the building with a gray door in Central Yakotin and talk to Silver.
- Recover the Book of Five Stars: just follow Silver and defend against the ambushers.
- Purge the House of Green Arches: talk to Silver when you’re ready, clear the two levels and kill the boss. Be sure to pick up the Wolf Bracelet.
Mage’s Guild II
Return to the Mage’s guild and talk to Silver again, then with Jaramel in the west room.
- Report to Xago: once you’re ready talk to
him to start the quest.
- Escape! Sneak though the rivers (or fight everyone) and escape the area. Be sure to pick up the staff in the chest in the third island
Mage’s Guild III
After the previous quest, go to the west room of the Guild
- Report to Silver: once you’re ready to start the assault on the Black Glass, talk to her to go there.
- Bait the mages: enter the main room in the dungeon to get them to follow you, after a cutscene Silver will deal with them.
- Beat the Boss: go up to the top of the Cliff and defeat the mages and them the Boss.
Morality:
-2 if you say the Guild is useless
-3 if you say you’re being paid enough
+3 if you ask Silver to knock out the mages
-3 if you ask Silver to destroy them
Meredith’s Corruption
-2 if you ask Silver to knock out the mages
+2 if you ask Silver to destroy them
Black Hand
Upon entering the inn, two soldiers will comment about Scrag recruiting new blades.
- Talk to Scrag: he’s in the slums, in the top
right corner of the map.
- Distract the Guards: go down to the door guarded by two thugs and distract then (by fighting). Return to the Onion Pit to complete the quest.
Reward: 700gp and Staff of Regeneration
Affection and Corruption:
If you say you’ll do anything for gold:
Meredith: -1 AP and +1 CP
Tishtyra: -2 AP
If you say you only kill for a good reason: Meredith: +1 AP and -2 CP
Tishtyra: +2 AP
Zent: +1 AP
If you accept the Quest: Clawyn: +1 AP
Meredith: -1 AP and +1 CP
Roderick: +1 AP
Succubus: +1 AP
Tishtyra: -2 AP
Zent: -1 AP
If you refuse the Quest: Clawyn: -1 AP
Meredith: +1 AP and -2 CP
Roderick: -1 AP
Succubus: -1 AP
Tishtyra: +2 AP
Zent: +1 AP
Act III, for Thieves only, after the first quest, meet Patch in Summeredge for the final stage of his heist.
- Meet Patch in Yakotin: he’s right to the bank.
- Sneak in the Ball: choose a companion to serve as diversion (save before to see all interactions), sneak in the second area and get the Moon Sapphire.
EMEK’S REST
A New Adventure
The quest may be done after completing the Act I, talk to Facis in the Castle to start the quest.
- Travel to Emek’s Rest: talk to the Sailor in Slinsk, he is close to the blacksmith.
- Find Jenda: enter the cave, find the way out and walk to the right of the next area. Jenda and her allies will be fighting another clan, help her.
Stormhammer
After completing the previous quest this one will begin automatically.
- Find Oros Shapeye: walk twice to the east, cross the unfinished bridge and enter the Market. Talk to the people in there and Oros will
appear, talk to him about the hammer and either barter of fight for it.
- Return to Emek’s Rest: on the way out, you’ll be attack by the Raven Clan, fight your way back and talk to Jenda in the map north of the main village.
- Defend Emek’s Rest: when you’re ready, talk to Jenda to progress, defend the village from the attackers.
Morality:
+3 if you say you can’t just kill Oros
-3 if you say you’ll kill him
Meredith’s Affection:
+3 if you say you’ll kill Oros and she has 10+CP
-2 if you say you can’t
Meredith’s Corruption:
+3 if you say you’ll kill Oros and she has 10+CP
-3 if you say you can’t kill him
Tishtyra’s Affection:
+3 if you say you can’t kill Oros
-3 if you say you’ll kill him
Carys’ Affection:
+3 if you say you can’t kill Oros
-3 if you say you’ll kill him
Xyless’ Affection:
-5 if you say you can’t kill Oros
+5 if you say you’ll kill him
The Lizagons
The Chief will send the player in a mission to secure the aid from the Lizagons.
- Travel to the Green Marsh: walk twice west of the village, the Lizagons will take you to their village.
- Find Jrisk: she is in the bottom right of the map immediately left of the Lizagon Village. She will run east and can be found in the top left corner of the map, help her fight the monster and keep close in case you want her alive.
- Return to the Lizagon’s Village: go back to the village and talk to Ozak.
Unification
After returning to the main village, there will be a cutscene and the quest will begin. Sleep in the Inn: it’s north of the main village, just ask the innkeeper for a room
- Defend Emek’s rest: fight the attackers at the inn and wall.
- Put out the fires: in the next area click the bright barrels at the center to pick one and click the fires to extinguish them, there are four total, after that a cutscene will play.
- Repel the attack: fight the men with the ram and then go east, fight the mobs and the boss.
The Sacred Grove
After completing the last quest, Jenda will be in front of the Warhall and tell the player of her father’s plan. Proceeding with the quest will prompt a warning, so complete all quests before proceeding.
- In the war council, a Raven will break in and try to recruit the player to restore the Raven’s Nest. Hearing her or letting Krathon kill her will result in two different paths:
Riphida Route
- Talk to Riphida: she’s outside the Warhall and will take the player to Aldur’s Forest, once there, follow her directions.
- Heal the Tree: follow Riphida northeast then north to the Altar where the Seed is located. Go back and proceed west.
- Report to Krathon: walk back to Emek’s Rest, on the way, the player will be told of an attack on the village and will go meet Remus for a final showdown with him and the Necromancer. Muuru cannot be saved.
Dark Route
- Burn down the Nest: in Aldur’s Grove, walk east then northeast to the nest while fighting some Ravens on the way. Once there burn the tree and kill the boss.
- Report to Krathon: walk back to Emek’s Rest, on the way, the player will be told of an attack on the village and will go meet Remus for a final showdown. Muuru cannot be saved.
Because it has one extra scene and clearly the most developed route, I recommend going with Riphida in the first playthrough.
Rewards: Kaggar’s Might
Zarah
Zarah be found in the map east the north of the main village, talk to her and until her dialogues are exhausted and offer to help her.
- Bring the Supplies to Zarah: go back to Emek’s Rest, talk to Jenda in main village to pick up the supplies and deliver them to Zarah in her hut.
Dryad
For Females only. After completing Emek’s Rest main quest, talk to Krathon in the Warhall.
- Find the Dryad: she’s north then two easts of the village, put the offering in the pedestal. Accepting or refusing her will not affect the reward.
Reward: Floral Wreath
Xel’Mira
Upon entering the map with Zarah’s hut after completing her quest and Unification, a cutscene will play with Xel and Mira, agree to help them
- Find the collar: it’s in the second floor of the dungeon after the boss.
Gertrude
After the Stormhammer quest, meet her in the Market. Accepting her quest will transfer the player to her camp.
- Open the Door: the four pillars need to be green, each click changes the color of the adjacent pillars. Keep clicking until they all go green. Males can make a ritual to open the door skipping the puzzle.
- Access the Temple Inner Chamber: walk to the east until you find the door and be attacked by a boss. Females can distract the Displacer with their body.
Rescue Jerrah
After Lizagons’ Quest, the player will be stopped by Krathon when entering Emek’s Rest, he will ask the player to rescue his favorite wife.
- Meet the Gnolls: when prepared (and there’s no combat here) talk to Muuru next to the crystal. In the camp, the player will be attacked by two gnoll brothers, surrendering will result in a scene and attacking will skip to the camp.
- Rescue Jerrah: turns out she was not kidnapped, so just talk to her and return to Emek’s Rest.
CASTLE
Queen of the Deep
In the Jail, next to the entrance to the Succubus’ Cave there’s a chest, go for it.
- Investigate the Cave: the player will fall down a cave with a strange creature, you either let her stay or kick her out with the option to her reproduce if she stays.
- Find a mate: the Queen wants a mate to put her eggs, there are two ways to do this depending on the gender of the player: females can carry the eggs themselves with a scene in Act I and another in II while male player have to ask Twilia in Summeredge University to do it.
Morality:
-4 if you kill the Queen
-12 if you stone her
+4 if you let her stay
+6 if the player is the mate
+3 if Twilia is
Mine
After buying the Inn, go there and talk to the woman by the entrance.
- Fund the mine: to reopen the mine she’s asking for 5000gp, pay when you’re ready.
- Visit the Mine: it’s accessible by board next to the castle door, enter the mine and talk to the Goo Girl and then decide her fate.
- Pick up the Shipment: go to the Novos Blacksmith ask talk to Collena then return to the mine.
- Kill the Bounty Hunter: he’s outside the
mine, to the right.
- Deliver the packages: take the goo shipments to Ornesse Sex Shop, Summeredge Armor Shop and Slinsk Inn then return to the Goo Girl.
Reward: Blue Goo
Morality:
-5 if you kill the Goo Girl
Milk for the Succubus
Talk to her in the cave with 7+ AP and at least two male companions recruited.
- Ask for help: the eligible candidates are Tishtyra, Zent or Galhart, ask two of them for help and them return to Succubus.
Succubus’ Affection:
-2 if you say what’s inside is what counts
-5 if you refuse the quest
+2 if you accept it
+3 for completing it
Tishtyra’ Affection:
+1 if you ask her to participate in the bukkake
Galhart’ Affection:
+1 if you ask him to participate in the bukkake
Zent’ Affection:
+1 if you ask him to participate in the bukkake
Zent’ Corruption:
+1 if you ask him to participate in the bukkake
Tishtyra’s Pillar
With Succubus recruited and 4+AP with Tishtyra, talk to her in the tent, she will act strange and ask for help solving her problem.
- Talk to the Succubus: go to her cave and ask her about how to transform Tish.
- Obtain Phellum Moss: there’s one close to the Warlock Tower in Oakshire.
- Obtain Mandrake Root: can be acquired above the Blood Temple in Ornesse or in the Oakshire Church
- Return to Succubus: back to the cave with the ingredients and then to Tish in her tent.
Tishtyra’s Affection:
+2 if you offer her help
+1 if you ask what would help her condition
-3 if you refuse the quest
+2 when turning it in without asking for reward
Succubus’ Affection:
+2 if you play along
-3 if you’re rude to her
A Trail of Hope
In the Jail, there’s a set of stairs next to Succubus’ Cave, in the next area there are three pedestals.
- Find Module I: it’s in the Ruins of Ny’lvia in Ly’ras, get it after defeating the boss.
- Find Module II: it’s in the Church dungeon in Ornesse, after beating the boss.
- Explore the Demon Realm: go back to the castle and put the modules in the pedestals and enter the portal. Be warned that the monsters here are tough for low level player, so it may be better to wait until Act II to explore it. Take the exit bottom left of the map and talk to the Demon.
- For Templar only: to free Beatrice go to the Summeredge Church (by the shops, in the same exit as the Crisis quest) and ask the Templar in the room to the left, he will point you to the Universirty. He will give you a tome, enter the Unknown Realm and use it.
- Free Beatrice: navigate the dungeon and defeat the boss to free her.
An Ally in Need
Act II, talk to Succubus with 10+ AP by the stairs to the jail.
- Talk to Succubus: meet her in the cave when you’re ready to go.
- Stop the Demon hunt: kill or knock out the guards and them confront the Inquisitor.
Morality:
-5 if you kill the guards
+3 if you just knock them out
Succubus’ Affection:
+2 if you accept the quest
-8 if you refuse
-1 if you’re rude to her
+2 if you’re cool with killing the Inquisitor
+5 if you kill the guards
-3 if you just knock them out
+2 if you’re okay with her raping the Inquisitor
Zent’s Affection:
-2 if you say he should go home if he doesn’t want to help
Clawyn’s Affection
+2 if you kill the guards
-2 if you just knock them out
Meredith’s Affection
-2 if you kill the guards
+2 if you just knock them out
Meredith’s Corruption:
-2 if you defend the Inquisitor
+2 if you’re cool with killing her
Soul Eater
Act II, talk to Clawyn after completing her first Quest.
- Travel to the Abandoned Village: talk to Clawyn when you’re ready.
- After arriving, a Demon will take both the player and Clawyn through her memories and your score will determine whether she is corrupted or not in the end. You start with 5 and then:
- The Family:
- He was too harsh on her: -1
- That’s a lie: 0
- He was teaching her to survive: +1
- The Friends:
Choose “She’s not a bully anymore”
- Maybe you’re right: -1
- She’s mature now: 0
- She deserves happy memories: +1
Choose “This is not Clawyn”:
- She learned from that: +2
- She still stood up for him: +2
- She’s hypocritical: -1
Choose “Seems legit”: -1
- The Loss: Choose
“She must feel guilty about it”
- She wasn’t there: -1
- She could have saved herself: +1
- She couldn’t save her friend: -1
Choose “She’s delusional”: -1 Choose any other:
- I like her now: -1
- She’s not weak: +1
- I don’t blame her: +1
- The Source:
- Maybe it’s for the best: -2
- If your score is 7+ she will beat the Soul Eater, otherwise she will be corrupted by the demon.
Clawyn’s Affection
+2 if she’s possessed
+5 if she’s free
Clawyn’s Affection
+8 if she’s possessed
-5 if she’s free
Demon Sisters
If both scenes with the Demon sisters have already played, in Act III a scene will play the next time you enter the Garden House.
- Rescue Tesa: when you’re ready, talk to Meredith to go after her, enter the portal in the meteor. Meredith will leave temporarily, beat the boss, reunite with her in the level below and decide what to do with the other prisoners.
Meredith’s Affection:
-5 if you refuse the quest
+3 if you accept it
-2 if you ask Tesa and Hera to leave Meredith alone
Meredith’s Corruption:
-2 if you ask Tesa and Hera to leave Meredith alone
-3 if you release the prisoners
+2 if you keep the wards up
Shagara
In Act III, if you have been friendly to the Orcs, Shagara will visit the player in the Castle.
- Defeat Shagara: she will be waiting in the Courtyard, talk to her when you’re ready. Beating her will give Orc guards and a scene for males.
Reward: Orc Guard
Katelyn Companion Quest
After talking to Kat in the Bath house, go to the chapel to start her quest.
- Talk to Síle and Chalaum: they are in the Summeredge Church by the shop district.
- (Optional): Chalaum will talk about a Purple moon, go to the University and ask the
Principal about with, he will give the Viridium to stop the brainwashing.
- Follow Síle: go downstairs and talk to her, them kill the demon and decide her fate or simply use the Viridium if you have it. Go back to Kat in the Castle to complete the Quest.
Katelyn’s Affection:
+2 if you accept to go with her
+1 if you say you will if there’s time
-1 if you make no promises
+3 after completing the quest regularly
+7 after completing the quest with Viridium
+3 if you accept the incest route
-3 if you stay as regular siblings
Katelyn’s Corruption:
-12 if you use the Viridium
-5 if you spare Síle
+5 if you kill her
+4 if you accept the incest route
+3 if you stay as regular siblings
Mayla
In Act III, while walking in the Right Wing, Mayla will teleport next to the Player and ask for help recovering her power and saving Eyilas.
- Find Eyilas: navigate the demon realm fighting the shadows in the way, interact with the skull in the second map.
- Stop Mayla: after she’s unlocked the
barrier, click on her to either kill or apprehend
her. In the Second case she will be in the Castle Jail.
- Leave the demon realm: click in the left crystal to teleport back after picking up the gift in the chest (no loss) and drink from the source if you can live with the morality loss.
Reward: +100 HP permanent (drink from the source), Demonic Bracelet
Morality:
-10 if you drink from the source
Eternal Abyss
For non-cheater only, enter the Lovely House from the castle map.
- Clear the Dungeon: this is quite a challenging dungeon, with five floors of high level (20~25) monsters, be that you can go all the way down and beat the Boss.
Reward: Forgotten Crown, 3000gp and 20 Valor Gems
Roderick Com/ panion Quest
After completing The Last Piece in Act II, visit Roderick in the Jail with 2+AP then sleep in your room.
- Find the library: when you’re ready, talk to Roderick in the Castle with him in the party to go to the library. One there offer blood, gold of
prayer to the altar and kill the boss in the next map.
- Find the Spell: go to the lowest level of the dungeon to find it and talk to Roderick. Asking him to stay will remove him permanently from the party.
Reward: Mysterious Scroll
Roderick’s Affection
+1 if you listen to him immediately
-7 if you refuse the quest
+2 if you ask what’s wrong with him
+3 if you say he’s not pathetic
+2 if you say life is hard
+2 if you say he’s acting like a coward
+1 if you offer to continue helping him
Xyless Companion Quest
After recruiting her in any way, enter the left wing to start the quest.
- Escape the amulet: simply walk through the dreamscape and watch the cutscene.
Reward: Mysterious Scroll Morality
+1 if you ask the girls to work together
-7 if you refuse the quest
Succubus’ Affection
-1 if you’re rude to her after teleporting
-2 if try to refuse Xyless
-3 if you say Xyless is the best
+3 if you say it’s Succubus
-8 if you say your Mistress is the best
+1 if you ask for a horse D too
-1 if you say it’s too much Xyless’ Affection
+1 if you say ‘Yes Mistress’ in the sex scene
-2 if try to refuse her
+3 if you say Xyless is the best
-3 if you say it’s Succubus
+8 if you say your Mistress is the best
+1 if you say she’s does lots of fun things
-1 if you say she means nothing to you
+1 if you say you’re pleased with her performance
Xyless’ Submission
+1 if you say she’s a good cock/kitty eater
+1 if you say she’s means nothing
+1 if you call her a slut in the end
Cure Beatrice
For Templar only, after freeing and talking to her in the Chapel, meet the Succubus in her cave.
- Find Pure Tears: go to the Summeredge Church and talk to the Nun in the left room, convince her to shed some tears for you.
- Return to the Castle: talk to Beatrice to cure her of the Demonic influence. Come back later for a scene for males.
Succubus’ Affection
+1 if you play along with her joke
-1 if you ask her to be serious
Favor for Rilke
Visit the Cabin and talk to Rilke, repeat until she gives the quest.
- Find Pine Nuts: they are located near the orc cave in Deep Forest.
- Find Wild Onions: they are Northeast of Ly’ras next to the entrance to the Ruins
- Find Rabbit: it’s located in the Southeast area of Ly’ras, after the bridge
- Return to Rilke: turn in the quest in her Cabin
Mysterious Shards
After recovering at least one Mysterious Shard, enter the Castle Ruins
- Meet Natalia: you can either befriend the mage or attack her and end the quest prematurely.
- Find 15 Shards: the shards are located at various locations over Adorevia, explore and find 15, then return to Natalia
- Find 15 more Shards: once again, find shards for Nat then turn in to finish the quest.
Rewards: Enchanted Ring, 1500G Morality
+2 if you talk to her
-2 if you attack Natalia
The Rulwe Princess
Act II, and after Rulwe’s first quest.
- Talk to Twilia: she’s waiting in the Castle Courtyeard withRulwe.
- Find the Cult: meet Twilia in Oakshire Caves, near the Temple, go to the second area and poke around the water then the walls in the right area.
- Talk to Cilwentra: talk to the Cult Leader to start the ritual and finish the quest
VESPER’S BOOTY
The main DLC quest is available at the beginning of Act III, meet the adventurer Aenwyn in Slinsk Pub to start the quest.
- Travel to the Shambling Island: once ready, talk to Aenwyn in the port area to go to the island. Optional sex scene if you so desire.
- Access the temple: there are two ways of doing this: either solve the riddle or blow up the door. To blow the door, say you hate riddles and agree to explode it. For the riddle “Find the place whereupon the sun is bisected in two and stride ten paces south.” Stand in the square shown in the figure below and walk exactly ten paces down. Don’t walk to the sides. After opening the temple, go back to the entrance.
- After the cutscene with another optional sex scene, the player will be transported to Rockcliffe. Once there, go to the north are and enter the main build to meet Teak. The four next quests can be done in any order.
- Don’t forget to buy a shovel!
Morality:
-2 if you blow up the door
The Hydromancer
To start this quest, go south to the Naga City (see section B for a map), once underwater, accept the quest from the Queen
- Find Aashak: once ready, talk to Khalifa to go meet the prince, there are two ways to make him surrender: wither fight him or promise the Fk of his life as female. Either way go back to the Queen to finish the quest.
The Compass
Go to the Large Island east of Rockcliffe.
- Recover the Compass: once there, go the east and investigate the chest in the excavation area, kill the boss and get the item.
The Key
Go to the Pirate Camp as seem in the map.
- Enter the Pirate Ship: you’ll have to sneak in the ship, as always, stay away from the line of sight of the guards and go up to the ship.
- Loot the Cabin: go around the orgy to the top left of the cabin and loot both chests in the area. If you can’t see, the second chest is directly to the right of the first, behind the column.
The Helmsman
For the last quest, proceed to the Juniper Island in the map.
- Investigate the camp: among all the items you can pick up, click the fireplace to prompt the next phase.
- Find the Helmsman: exit the island, you’ll notice a ship sailing around the location, intercept and defeat it to finish the quest.
The Temple
After picking up all four items, talk to teak in Rockcliffe to go to the Island and the temple.
- Access the Temple: go north to the cave, once inside fight your way to the next level.
- Access the Inner Sanctum: to do so, the player will be asked to swim alone through a tunnel to face a challenge. Fight the Lizagons alone or seduce them as female to proceed.
- Get the Orb: enter the Inner Sanctum and pick up the Eye of Kronitos.
- After a few Cutscenes, the player will have to fight Verper Lyra and her crew. Regardless of the player’s actions, she will take away the orb.
- Return to the Castle and pick up the loot in the bedroom.
Vesunna
The Vesunna Quest is only for Templar, Inquisitor or Paladin players. For those classes, in Act II a representative from the Church of Konitros will arrive at the Castle and request the Player’s help in Vesunna, where they are being invaded by demons.
- Travel to Vesunna: the city in located west of Oakshire in the world map, just go for it.
- Meet the Canoness: Xantella is at the inn right next after entering the city, talk to her. She will then preceed to explain your task and introduce your to Vesunna, the person, who you’ll be using during this questline.
Due to the nature of this quest, Vesunna is the only companion available during your stay, be sure to pack potions and extra gear
- Kill an undead: the next are is full of, simply defeat the encounter and the stealth spell will do its job.
- Explore the City: the lesser undead will ignore you, so only the high level encounters will attack your party. Sneak and fight your way to the Destroyed House and be sure to pick up the potions in there.
- Escort Muriana: take the nun back to Sir Henry at the starting area, there are no undead on the way, so just walk back to the start and then proceed with the quest. Or you can just leave her to deal with the undead alone.
- Continue exploring: the next area will have yet another boss fight and fragment, kill it. After entering the second house, there’s a scene with Vesunna.
- Kill the Death Knight: this boss in the next are has a lot of HP and hits hard if you’re not properly equipped for such a fight. Beat him and pick the last fragment.
- (Optional) Pick up the Spell Book: it’s
where the Death Knight comes from.
- Boss Fight: the Lurker is in the next area, and not nearly as though as the previous fight, so just beat kill and then proceed for the big decision:
- Sacrifice Vesunna, the girl: turn out she’s needed because her holy bloodline is especially desirable to the Demons and they want to make her their Fktoy for eternity.
- Sacrifice Vesunna, the city: alternatively, if you picked up the Spell Book, you can entomb the city and all Paladins in it, doing so will save Vesunna, but everyone in the city will die or become a sex slave for the army of Demons.
Rewards: The Dawnguard
Morality:
+4 if you escort Muriana back to the safety
-4 if you leave to her fate
Tilan
The Tilan Expansion can be started by sitting in the Castle Throne at any point after Act I.
- Travel to Tilan: just talk to Piercel in the Catle Courtyard.
- Meet the Queen: you’ll be arrested in Tilan, there will be some cutscenes before you’ll sent in a mission.
- Reclaim the Castle entrance: you’ll have only Cora as companion during this adventure. From the Main Hall, there’s loot to the east and the boss up north.
- Find key: before fighting the boss you need a key to the Dining Hall Door, that’s on the right, with the ice floor puzzle. The next room only has some story bits.
- Kill Gucio: finally go back to the left and kill the boss, then return to the Queen’s Fortress.
- Return to the Queen: also, there’s now people and place to talk to inside the Fortress.
- Return to the Castle: this time go further down the Dining Hall and break the three crystals to proceed.
- Ice Statue: in the main hall there will appear an ice statue, breaking it will free the Kruul spirits to potentially help.
- The First Crystal is to the right, across another ice floor puzzle.
- The Second Crystal is to the left, inside the Cave, either fight the Ice Drake or let it lewd Cora (and a Female PC).
- And the Third Crystal is simply a boss fight by the far left.
- Return to the Main Dungeon: if you freed the Kruul spirits, they will offer a deal, either pick it or not.
- Help Cora: she will get hurt and you have to return to the Fortress, the Queen will accompany you to the final boss, but you’ll have to fight alone.
- Deal with the Demon: there are ways of doing this:
- Let the Kruuls kill the demon, then either honor the deal or fight them off.
- Deal with the Demon, by using Empathy to free him with a drop of Lacidia’s Blood.
- Or just kill him.
Cora Quest
Cora’s Quest can be started after completing the main expansion’s quest.
- Talk with the Hotsprings Manager: she’s in the build behind Cora, just convince her to reopen, by either bribing her, using empathy or killing the Kappa.
SCENE GUIDE – Roundscape Adorevia Walkthrough & Guide
COMPANION GUIDE – Roundscape Adorevia Walkthrough & Guide
3 | Shemale, breast expansion, blowjob | PC, Tish, Clawyn | Ornesse pub, after Ornesse main quest with Clawyn recruited and Tish +2AP | |
4 | Shemale on male, 69, anal | PC, Tish | Castle right wing, after 2, talk to her and say you’ve been thinking about her | |
5 | Blowjob, shemale, DP/DAP | PC, Clawyn, Tish | Castle left wing, and after 3 walk to the end of the corridor | |
6 | Shemale, blowjob, DP | PC, Tish, Ruksana | Castle tent, with 8+AP for Ruksana and 6+ for Tish | |
7 | FSS threesome, handjob, DP, | PC, Tish, Carys | After recruiting Carys, complete the quest in Ornesse and tell Tish about Carys’ secret | |
8 | Shemale, lesbian, blowjob | Tish, Bath house girls | Castle – tent, talk to Demoness, pick red flower at warlock tower and white flower at Ornesse temple (west from the beginning) | |
9 | FSS threesome, Blojob, sex | PC, Tish, Zehra | After Ornesse main quest talk to Zehra (south of the inn) | |
10 | Shemale, tentacle, sex | PC, Tish, Rulwe | Castle Tent, after 1, with 9+ AP | |
11 | Shemale, DP, incest, spanking | PC, Tish, Mom | Male Noble, in the first scene in the Summeredge club do not push you away, on the next visit she will ask about Tish | |
12 | Shemale, bukkake | PC, Succubus, Tish Castle cave, talk to succubus them ask +1 two of your male/shemale companions for help | ||
13 | FFS threesome, blowjob, cunnilingus, cum swap | Tish, Succubus, Meredith | Enter the castle tent in act 2. Variant if Meredith has 10+CP | |
14 | Blowjob, shemale, deepthroat, semi public | Tish, Kat | After the revelation of Kat’s origin, walk the streets of Yakotin with both girls in the party. The points are right of the mages’ guild, middle slums and right of Red Light District in that order. | |
15 | Pregnant, rimming, lactation, shemale | PC, Tish | Upon getting pregnant, the player will be prompted to visit Tish, accept her proposal. | |
16 | Threesome, DP, shemale | PC, Mere, Tish | After the Summeredge Quest, with at least 15AP for Mere and 10 for Tish, talk to Meredith in her Garden House. |
17 | Whipping, BDSM | PC, Meredith | Summeredge slums, during the slaves quest pick Meredith as your slave | |
18 | Vegetality…? | Meredith, plant | Cinkahn far east, there’s a plant field there, talk to the man, on the next visit the scene will play | |
19 | FFM threesome, incest, sex, cunnilingus | PC, Meredith and her mom | Castle after completing Meredith’s quest and saving her mom. Alternate text with 8+ CP | |
20 | Bukkake | Meredith, imps | Summeredge club, act 2, the lady previous girl will quit, offer Meredith in her place. Alternate text with 10+ CP | |
21 | Futa (PC), blowjob, sex | PC, Meredith | Garden house, pick up futa potion in Ornesse shop and talk to Meredith about it with 11+AP. Variant with 10+CP | |
22 | Blowjob, pregnant, sex | PC, Meredith | Act 2, with 17+AP and after 1. Talk to Meredith. To start the Pregnancy quest, them go out of the castle and back again to the Garden House. | |
23 | FFS threesome, blowjob, cunnilingus, cum swap | Tish, Succubus, Meredith | Enter the castle tent in act 2. Variant with 10+CP for Meredith. | |
24 | Monster boy, boobjob, sex, DP | Monster boy, sex, boobjob | PC, Roderick, Meredith | After completing his companion quest, talk to Roderick in the Quarters and then to Meredith in her home with 10+AP or 12+CP. Variant with 10+CP |
25 | Bestiality (octopus), tentacles, DVP, oviposition | In the Rockcliffe Inn, read the book in Meredith, Octopus the right room and say it’s interesting, meet Meredith in the beach south and then in the north beach. | ||
26 | FFM threesome, double Boobjob, lactation | Player, Erika, Meredith | Castle garden house, Meredith with 5+ AP and Erika milked. | |
27* | Voyeur, sleeping | Meredith | Oakshire Inn, after entering the town and dealing with the bridge bandit. | |
28 | Titjob | PC, Meredith | Whitemoon Inn, after her first. Just ask her for a titjob, the scene is repeatable. | |
29 | Foursome, futa, anal,sex, tentacles | PC, Mere, Elementals | Act 2, with 20+AP, find Meredith in the Portal Room in the Jail. | |
30 | Threesome, DP, shemale | PC, Mere, Tish | After the Summeredge Quest, with at least 15AP for Mere and 10AP for Tish, talk to Meredith in her Garden House. | |
* Scenes must be completed during act I. |
7 | Cunnilingus, femdom | After recruiting Xyless and Roderick, Roderick, Xyless enter the Jail and let them Fk, then peek on the quarters. |
NPC GUIDE – Roundscape Adorevia Walkthrough & Guide
11 | Monster girl, futa, selfcest | PC, Shadow | For Templar Females, you can’t get the 10, but you can promise to help Beatrice, go the temple in 1 Summeredge (north of the shops) get the book at the Uni, go back to the demon realm and the scene will play while exploring the dungeon | |
12 | Monster girl, sex | PC, Vesta | For Templar males only, instead of the 1 shadow, males can get the prison warden at the end of 11. | |
13 | Milking | PC, Erika | After Ornesse 1, do a few quests and 2 go back to the shop, buy Erika and talk to her in the castle | |
14 | Monster girl, Boobjob | Monster girl, sex, anal, futa (Goo) | PC, Goo Girl | Castle mountain, talk to the womam 1 at castle inn give her money, go to the mountain and accept the Goo Girl |
15 | Pregnant, gangbang | PC, Gangbang | After unlocking the club, get pregnant 1 and sleep, Anna will offer the scene. Female nobles will get extra content | |
16 | Blowjob, trap | PC, Caelan | After completing Titania’s quest, talk to Caelan in Conference room, ask 1 about their gender, say “she” is pretty. While walking away the scene will trigger, accept it. | |
17 | Gangbang, Pregnant, Bukkake, Anal | Kesra, Crew | Meet the sailors in Slinks, just below 1 the crystal, then to Whitemoon Inn, in the door to the left. | |
18 | Furry, Pregnant, Handjob | PC, Tiah | After impregnating her, she will 2 eventually come to the Castle to meet the player, watch out for a action prompt with Facis. | |
19 | Sex, Bestiality (dragon) | PC, Xidin | In Act 2, Facis will ask the player to 2 investigate the Lake, go there and do not kill the dragon, in the next visit ask about his age and flirt with him. | |
20 | Blowjob, Pregnant, Bestiality (dragon) | PC, Xidin | After the previous scene, after 2 sleeping in the Castle, the preg event will play and the player will be able meet the dragon again | |
21 | Cowgirl, pregnant, bestiality (wolf) | PC, Spirit Wolf | After Slinsk 1, if the player got 1 pregnant, during the preg event the wolf will visit, accept him | |
22 | Sex, anal | PC, Beatrice | 1 After Curing Beatrice, meet her in the chapel |
23 | Titjob, sex, anal, incest | PC, Mother | 2 Farmer only. Visit your room after seeing her first scenes. | |
24 | Monster girl, blowjob, sex | Monster girl, blowjob, gangbang, futa | After the 3 scenes with the Demon PC, Nurta, (Tesa 3 Sisters and Meredith, walk around the and Hera) right wing of the castle and enter the abandoned quarters when prompted. | |
25 | Sex, virgin | PC, Abby | Meet Abby in the quarters, in the 2 northwest section, talk to her and ask if she has someone special | |
26 | Blowjob, sex, pregnant | PC, Abby | Sometime after 25, Abby will become 2 pregnant, eventually visiting her in the Quarters will trigger the scene | |
27 | Pregnant, spitroast, monster boys, FMM threesome | PC, Spirits | 2 Can trigger during any pregnancy except for the Spirit Wolf | |
28 | Sex, virgin | Cunnilingus, virgin | PC, Teya | After Zent’s quest in act 2, his mother 3 and sister will visit, let them stay, talk to Teya in the Guest Room and Bathroom, then sleep. |
29 | Breat play | PC, Rilke | Complete her first quest, fondle her 1 breasts. To get this, you must not make her angry, so don’t antagonize and respect her loss. | |
30 | Cunnilingus | PC, Rilke | After 29, visit Rilke again, check the 1 grave, talk to her and give her some time, on the next visit the scene will happen. | |
31 | Sex | Double dildo | PC, Rilke | 1 Give her yet more time and visit her again. |
32 | Blowjob, Tentacles | PC, Natalia | 1 Meet Natalia in the Castle ruins, then find 15 Mysterious Shards for her | |
33 | Virgin, sex, tentacles | PC, Natalia | 1 Find a total of 30 shards for Nat | |
34 | Sex, gangbang, DP | Felicia, Shagara, many orcs | Castle second floor, enter the kitchen 3 after recruiting both Felicia and Shagara. | |
35 | Gloryhole, Blowjob | PC, Felicia | 1 Use the gloryhole in the abandoned quarter after recruiting Felicia. | |
36 | Gloryhole, Sex | PC, Zeyga | 3 Use the gloryhole in the abandoned quarter after recruiting Zeyga. | |
37 | Gloryhole, Blowjob | PC, Human, Mino | 1 Use the Gloryhole after completing the Summeredge quest. Has two variants. |
TitFk Cunnilingus | PC, Cora Complete Cora’s Quest by killing the Kappa. | |
Bukkake | Complete Cora’s quest using the Cora, Guards Guards and encourage her to reward them. |
N | Participants | Location | How to get |
1 | Nobleman’s Wife | Summeredge – Slums | During the quest to find the missing wife |
2 | Collena | Novos – Blacksmith | RNG based, after Fking Ironheart |
3 | Meredith | Castle – Quarters | RNG based with 15CP+ for Mere |
4 | Stable Girl | Castle – Stables | RNG based |
5 | Prostitute | Castle – Jail | With 3+ prostitutes recruited |
6 | Adime (Farm Mom) | Slinsk – Inn | Let her go back to the Brothel |
7 | Elf Lady | Xas – City Hall | No requirements |
8 | Caelan | Castle – Abandoned Quesrters | No requirements |
9 | Nun | Oakshire – Temple | RNG Based, before corrupting the nuns |
ITEMS – Roundscape Adorevia Walkthrough & Guide
GIFTS
N A ME | P R I C E | L O C A T I O N | E F F E C T | ||||
Libra Erotica | 150 G | In the Summerheat Club, at the top right corner of the map. | Meredith +5 CP | ||||
Libra Spiritus | 150 G | In Summeredge University, next to door to the basement. | Meredith -5 CP | ||||
Daffodils | 150 G | Oakshire temple. | West, | north | of | the | Meredith +5 AP |
Polished Beechwood Ball-gag | 150 G | In the Slums Brothel, in the top left room. | Ruksana +5 CP | ||||
Orcs Among Us | 150 G | In Gajah’s house in Laroavia, in the chest next to the table. | Ruksana -5 CP | ||||
Orcish Smoked Meats: | 150 G | In Ly’ras, next to the Orc Cave | Ruksana +5 AP | ||||
Orange Xenia Flower | 150 G | In Laroavia, in the bottom right of the map | Carys +5 AP | ||||
Armor Maintenance Kit | 150 G | Yakotin Bath house, in the left. | Katelyn +5 AP | ||||
Wolf Bracelet | 150 G | House of Green Arches first floor, during the Mage’s Quest. | Katelyn +5 CP | ||||
Prayer Book | 150 G | In Auria’s Dojo in Yakotin | Katelyn -5 CP | ||||
Demonic Bracelet | 150 G | Demon Realm, during Mayla’s Quest. | Succubus +5 AP | ||||
Statue of Sufet | 150 G | In the Xas Museum, at the entrance. | Tishtyra +5 AP | ||||
Cuddle Toy | 150 G | Novos west, in the same room as Ironheart the Bon | Rulwe +5 AP | ||||
Bottle of ‘Ornesse Magical Lube’ | 150 G | In the Aguvil Mine, in the top left chamber. | Roderick +5 AP | ||||
Elven Necklace | 150 G | Xas Palace in the cabinet in the room to the right | Clawyn +5 AP |
WEAPONS
N A M E | P R I C E | L O C A | T | I O N | E F F E C T |
Swords | |||||
Short Sword | 100 G | 20ATK | |||
Hand Ax | 30 G | 15ATK | |||
Father’s Sword | 40 G | 25ATK | |||
Thief’s Dagger | 40 G | 25ATK | |||
Longsword | 250 G | 18ATK | |||
Scimitar | 500 G | 25ATK | |||
Iron Sword | 100 G | 28ATK 2LCK | |||
Silver Hand Blade | 150 G | 15ATK +10% Critical Chance Holy Damage | |||
Venomshank | 1000 G | 45ATK 10AGI 15% Poison | |||
Ceremonial Sabre | 300 G | 35ATK 3AGI 50MMP | |||
Short Sword | 40 G | 25ATK | |||
Phantom Blade | 60 G | 31ATK 15AGI | |||
Blood Infused Gold Blade | 300 G | 55ATK 15AGI 50MMP | |||
Aetherius | 3000 G | 450ATK +12% HP Regen 15% Paralysis Holy Damage | |||
Iron Katana | 700 G | 45ATK 3AGI | |||
Guardian Blade | 700 G | 120ATK 20AGI | |||
Rapier | 100 G | 60ATK | |||
Peacebringer | 250 G | 140ATK 15AGI |
Doomblade | 700 G | 140ATK 3x Hits 10% Paralysis Dark Damage |
Dao | 700 G | 210ATK |
Kanabo | 2200 G | 150ATK +50%MHP |
Chopper | 15 VG | 200ATK |
Stormbreaker | 1500 G | 290ATK 15AGI |
Fleshrender | 600 G | 70ATK +3% HP Regen |
Oukurqux | 1200 G | 180ATK 45MAT 100% Poison |
Sandra’s Sword | 0 G | 70ATK 15DEF 3x Glyph Slots |
Story Weaver | 120 G 0 | 350ATK 50MAT 150MMP 100% Freeze Ice Damage |
Eraser | 5000 G | 500ATK |
The Last Blade | 10 000 G | 500ATK 50DEF +25% HP Regen Holy Damage |
Exotic Rapier | 450 G | 45ATK 3x Hits 15% Burning |
Ad’idhrirc | 500 G | 87ATK 25AGI 10% Paralysis |
Titanium Scythe | 350 G | 220ATK 45MAT 15% Bleeding |
Shadow | 750 G | 225ATK 25AGI Grants Shadow Strike (75TP, 1xATK as Shadow DMG) |
Soul Sword | 2500 G | 500ATK 2500MMP 500% ATK 1000%CRIT Grants Auto Battle Grants Skip Combat |
Staffs | ||
Wood Staff | 30 G | 15ATK 15MAT |
Staff of the Green Circle | 70 G | 18ATK 25MAT 50MHP |
Magic Staff | 100 G | 35ATK 35MAT |
Force Wand | 350 G | 15ATK 35MAT 20MMP |
Frostwarden | 500 G | 20ATK 45MAT 40MMP x3 Hits Ice Damage |
Skull Staff | 300 G | 65ATK 65MAT 20MMP |
Wizard’s staff | 500 G | 25ATK 80MAT 20MMP |
Eye of the Desert | 300 G | 35ATK 60MAT |
Forged War Staff | 250 G | 55ATK 55MAT 100MMP |
Grand Staff | 500 G | 45ATK 100MAT 50MMP |
Storm | 1000 G | 30ATK 60MAT 50MMP |
Fiery Wand | 900 G | 45ATK 70MAT 50MMP |
Murkahl’s eye | 300 G | 120ATK 80MAT |
War Staff | 560 G | 150ATK 90MAT |
Staff of Regeneration | 400 G | 50ATK 120MAT 150MMP +5% MP Regen |
Shaman Staff | 15 VG | 120ATK 120MAT 100MMP |
Staff of the Battlemage | 30 VG | 180ATK 180MAT |
The Taker | 400 G | 25ATK 90MAT -25% MP Cost |
Asu-Mache Staff | 650 G | 100MAT 125MMP +35% Fire Damage +35% Ice Damage |
Book of Saipania | 650 G | 50MAT 350MMP Grants Stun Immunity |
Corrupted Staff | 0 G | 55ATK 125MAT 15MDF x3 Glyph Slots |
Cassandra’s Staff | 375 G | 155MAT 55MMP 5% Confusion |
Neomancer Staff | 750 G | 55ATK 125MAT 25MDF x3 Glyph Slots |
Bows | ||
Longbow | 250 G | 22ATK 5AGI -4DEF -10% Accuracy |
Crossbow | 500 G | 25ATK 2AGI -2DEF |
Short Bow | 150 G | 25ATK 5AGI -5DEF |
Small Crossbow | 130 G | 25ATK 5AGI -5DEF |
Firestarter | 500 G | 35ATK 5AGI -10DEF x3 Hits 25% Burning Fire Damage |
Repeater Crossbow | 500 G | 30ATK 5AGI -14DEF x4 Hits |
Steel Striker | 250 G | 70ATK 15AGI -15DEF |
Steel Longbow | 550 G | 170ATK 15AGI -20DEF |
Yumi Bow | 500 G | 250ATK -5DEF |
Titanium Bow | 30 VG | 300ATK 5AGI -10DEF |
Guardian’s Fury | 900 G | 200ATK 15AGI 15% Curse |
Enchanted Bow | 175 G | 190ATK 1+5% TP Gain |
Axes | ||
Hand Axe | 200 | 18ATK |
Battle Axe | 500 | 25ATK |
Mithril Axe | 255 | 55ATK |
Titanium Axe | 350 | 95ATK 15AGI |
Silvermoon | 300 | 100ATK 15AGI Ice Damage |
Hellfire | 600 | 220ATK 10% Burning Fire Damage |
Fu Axe | 600 | 200ATK 20AGI Grants Stun immunity |
Orc Reaver | 5 VG | 180ATK 35AGI |
Edged Axe | 750 | 165ATK 10AGI |
Burning Axe | 750 | 125ATK 10% Burning Fire Damage |
Iuz’ylthitl | 10 S | 180ATK 25MDF Grants Stun Immunity Grants Confusion Immunity |
Daggers | ||
Heartseeker | 100 | 30ATK 4AGI -3DEF |
Silver Shortblade | 200 | 60ATK 10AGI -10DEF |
Dagger of Insight | 400 | 80ATK 15AGI -15DEF 10% Paralysis |
Curvy Dagger | 40 | 110ATK 25AGI |
Blacksteel Dagger | 300 | 130ATK 30AGI -15DEF |
Karambit | 550 | 150ATK 45AGI |
Tilanese Dagger | 300 | 180ATK 40AGI |
Bone Dagger | 400 | 65ATK 22AGI 4.5% Magic Reflection |
Scale Scratcher | 600 | 140ATK 15AGI 125MMP |
Dagger of Alvurin | 350 | 55ATK 25AGI 10% Counter Attack |
Blood Dagger | 900 | 170ATK 15AGI +15% Critical Chance |
Hemlock Bolt | 500 | 65ATK 5AGI 15% Poison Thunder Damage |
Frozen Heart | 500 | 65ATK 5AGI 15% Bleeding Thunder Damage |
Slicer | 250 | 130ATK |
Hammers | ||
Cold Forged Hammer | 100 | 25ATK |
Bronzed Battlehammer | 500 | 110ATK -15AGI 10% Stun |
Crusaders Flail | 30 VG | 200ATK -5AGI 30DEF 5MDF |
Justice | 650 | 210ATK -25AGI 30DEF +30% XP Gain |
Icebreaker | 450 | 80ATK 25% Freeze Ice Damage |
Sacred Flail | 1550 | 280ATK 75MAT 25DEF 25MDF +10% Total ATK |
Two Handed Weapons | ||
Warhammer | 550 | 33ATK -10AGI |
Ragehammer | 130 | 60ATK |
Vanquisher | 1200 | 150ATK -25AGI 1% Death |
Greatsword | 30 | 45ATK -3AGI |
Blacksteel Greatsword | 650 | 250ATK -30AGI |
Katana | 900 | 320ATK -30AGI 5% Bleeding |
Oversized Sword | 30 VG | 400ATK -30AGI -40DEF |
Cross of Nizzie | 350 | 90ATK -25AGI 15DEF 25MAT 15MDF 5% Paralysis |
Khekax Axe | 600 | 260ATK -20AGI |
Obsidian Sword | 1500 | 130ATK -20AGI 25MDF 15% Magic Reflection |
Kaggar’s Might | 500 | 400ATK -100MAT +25% Critical Chance |
Midas | 4000 | 500ATK 500MHP Doubles Gold Drop |
Forgotten Sword | 20 S | 250ATK 25MDF 25% Counter Grants Substitution |
Swordstaff | 450 | 200ATK 10AGI -30DEF 100MAT -250MHP +5% MP Regen |
Nature’s Call | 500 | 125ATK 25DEF +10% HP Regen |
Spears | ||
Soulbreaker | 700 | 105ATK 15AGI 20% Blindness |
Sharpened Piercer | 500 | 90ATK 10AGI |
Widowblight | 250 | 120ATK 25AGI |
Frost Breaker | 250 | 120ATK 30AGI |
Ebony Lance | 120 | 32ATK 8AGI |
Tharthanax | 1200 | 70ATK 25AGI 10LCK x4 Hits |
Weak Spear | 25 | 15ATK |
Lustful Slicer | 700 | 170ATK 35MDF +25% Healing |
Blinkstrike | 750 | 250ATK 35AGI +30% AGI |
Viper | 350 | 155ATK 15AGI 15% Poison |
Gloves | ||
Siren Fist Gloves | 350 | 200ATK |
Furious Iron Gloves | 1800 | 250ATK 25AGI |
Dragon Gloves | 3200 | 320ATK 25AGI 5% Burning |
Blade Glove | 700 | 290ATK 30AGI 10% Bleeding |
Iron Puncher | 700 | 300ATK 15AGI 25DEF 10% Evasion |
Ice Breaker | 1500 | 220ATK 15% Freeze |
Aura of the One | 5000 | 450ATK 20% Counter Attack |
Wands | ||
Odekai Finger | 300 | 5ATK -10DEF 150MAT 75MMP |
Silver Flute | 1 | 250MAT |
My Special Wand | 1000 | -500ATK 50MAT -500DEF x3 Mark Slots |
Others | ||
Tentacles | 0 | Whip 25ATK |
Shuriken | 600 | Throwing Weapon 120ATK x3 Hits |
armors
N A ME | P R I C E | L O C A | T | I O N | E F F E C T | S L O T |
General Armor | ||||||
Casual Clothes | 100 | 4DEF 25MHP | Body | |||
Thin Cloth Gloves | 15 | 1AGI 1DEF 1LCK | Accessory | |||
Sacred Stone Amulet | 20 | 2MHP +5% MP Regen | Accesory | |||
Amulet of Light | 250 | 2MDF 40MMP +5% Hit Rate +5% Evasion +4% HP Regen +15% MP Regen | Accessory | |||
Horseshoe | 50 | 6LCK | Accessory | |||
Robe of the Apprentice. | 150 | 1AGI 3DEF 2LCK 20MHP 20MMP Grants Blind Immunity | Body | |||
Wolf Tooth Necklace | 350 | 3ATK 3AGI 15DEF | Accessory | |||
Spider-fang Charm | 150 | 3ATK 3AGI 3MAT 10MHP | Accessory | |||
Amulet of the Others | 15 | 3ATK -3DEF 15MHP | Accessory | |||
Leather Gloves | 50 | 5AGI 14DEF 1LCK | Accessory | |||
Renewed Vambraces | 300 | 15MHP 350MMP | Accessory | |||
Unstable Amulet | 150 | 6MAT 15MHP 55MMP +5% MP Regen | Accessory | |||
Sparring Outfit | 500 | 100MHP 100MMP 25 Other Stats | Body | |||
Orc Cloak | 15 VG | 150MHP 50MMP 15 Other Stats | Acccessory | |||
Stamina Ring | 300 | 15AGI 15DEF 100MHP +50% TP Gain | Acccessory | |||
Bath Suit | 13 | 25AGI 1DEF 500% Aggro Rate | Body |
Forgotten Crown | 500 | 15ATK 15DEF 55MHP +15% MP Regen | Head |
Floral Wreath | 355 | 25MAT 200MMP -75% Aggro Rate | Head |
High Shaman’s Totem | 150 | 15MAT +5% MAT -25% Mana Cost | Acccessory |
Ornanium Ring | 350 | 5DEF 5MDF 15MHP +25% Recovery Effect | Accessory |
The Plug of Power | 250 | +1ATK/AGI/DEF/MAT/MDF per point of Corruption | Accessory |
Blessed Crown | 355 | 25MAT 25MDF 25MHP 25MMP +25% MAT | Head |
Enchanted Ring | 1250 | 50MDF 50MMP 5 Other Stats +25% MAT | Accessory |
Dawnguard | 2500 | 250 MHP/ MMP 15 Other stats 5 Glyph Slots | Accessory |
Magic Armor | |||
Runed Robe | 550 | 9DEF 6MAT 7MDF | Body |
Greatcloak | 800 | 18DEF 8MAT 9MDF 50MMP | Body |
Padded Drape | 800 | 20DEF 5MAT 5MDF 50MMP | Body |
Relilc of the Kayrmado | 300 | 25MAT 100MMP +5% MP Regen 30% Paralysis | Accessory |
Enchanted Cape | 500 | 50 MAT 15MHP +20% Magic Evasion | Accessory |
Light Armor | |||
Cotton Robe | 20 | 6DEF 2MAT 2MDF | Body |
Copper Brace | 250 | 2DEF 2MAT 1MDF | Accessory |
Ring of the Forests | 250 | 10DEF 10MDF 100MHP +3% HP Regen | Accessory |
Armoured Tunic | 500 | -10ATK 25DEF 15MAT 15MDF 150MHP | Body |
Crown of the Desert God | 500 | 2 All Stats -20% Mana Cost | Head |
Magician Cap | 350 | 15DEF 3MAT 100MMP | Head |
Elven Dress | 300 | 12DEF 15LCK 150MHP | Body |
Cap of the Adventurer | 150 | 3 All Stats | Head |
Tidal Mask | 270 | 15MAT 50MHP 150MMP | Head |
Kinomo | 700 | 20AGI 35DEF 60MAT 25MDF 150MHP 250MMP | Body |
Bone Necklace | 15 VG | 25MAT 150MHP 150MMP | Head |
Drake’s Hide | 450 | 25ATK 15AGI 35DEF 75MHP | Head |
Light Leather Armor | 125 | 10AGI 15DEF | Body |
Enchanted Glasses | 175 | 5DEF 25MHP +10% Counter Attack | Head |
Medium Armor | |||
Simple Leather Armor | 300 | 2AGI 8DEF 25MHP +5% Evasion | Body |
Orc Helmet | 55 | 4AGI 12DEF 30MHP | Head |
Rusty Gauntlets | 35 | 1ATK 1AGI 9DEF 15MHP | Accessory |
Serpentskin Armor | 150 | 8AGI 18DEF 50MHP | Body |
Guardian of the Sunwalker | 1000 | 25AGI 35DEF 200MHP Grants TP Preservation | Body |
Barbaric Gloves of Fortitude | 250 | 25ATK 15DEF +10%ATK | Accessory |
Helm of Confidence | 400 | 25AGI 25DEF Grants TP Preservation Removes Magic Skills | Head |
Orcish Armor | 250 | -10ATK 20AGI 50DEF 5MDF 150MHP Grants Stun Immunity | Body |
Kabuto | 1000 | 25AGI 45DEF 200MHP | Head |
Dragon Armor 3000 35AGI 90DEF 20MDF 500MHP Body |
Holy Chainmail 30 VG 25AGI 25DEF 5MDF 250MHP Body 50MHP |
Alchemist Robe 30 VG -5DEF 45MAT 45MDF Body 200MMP |
75DEF Guardian of Ending 1500 Grants Confusion Immunity Body Misery Grants Dark Immunity |
Hunter’s Jacket 1400 50ATK 50AGI 50DEF 45MHP Body +15% Evasion |
Silver Snake Chest 950 30ATK 30AGI 45DEF 150MHP Body Immunity to all DoT effects |
Void Chest 700 80DEF 175MHP 100MMP +15 Body Critical Chance |
Swamp Hags Hat 350 17DEF 25MAT 25MDF Head 125MHP |
25ATK 15AGI 25DEF 15LCK Cloak of the 1500 25MAT 25MDF 150MHP Body Chameleon 150MMP Grants First Action |
40DEF 65MHP Obsidian Helmet 500 +15% DEF Head +15% MHP |
55DEF 150MHP Obsidian Boots 2200 +15% DEF Accessory +15% MHP |
Xalk’zhug 10 S 45DEF 55MHP Head 500% Aggro Rate |
55DEF 150MHP Obsidian Boots 2200 +15% DEF Accessory +15% MHP |
Heavy Armor |
Iron Armour 250 -1ATK -1AGI 10DEF 80MHP Body |
Rusty Chainmail 100 -1AGI 13DEF 80MHP Body -1% Evasion |
Iron Helmet 25 -2AGI 15DEF 75MHP Head |
Iron Boots 200 -2AGI 15DEF 50MHP Accessory |
Carved Bone Helm 50 -3AGI 22DEF 100MHP Head |
Silver Greatplate 550 -5ATK -5AGI 30DEF 200MHP Body |
Chainmail Treads 500 -3AGI 25DEF 150MHP Accessory |
Corrupted Platemail 400 -5ATK -5AGI 35DEF 55MHP Body |
Kozane Armour 1200 -5AGI 80DEF 350MHP Body |
Orc Helmet 15 VG 35DEF 250MHP Head |
Crusader Plate 30 VG -5AGI 60DEF 5MDF 500MHP Body |
Titanium 1300 -40AGI 120DEF 40MDF Body Breastplate 300MHP |
Oukurqux 3200 35DEF 250MHP Body +50% Chance of Extra Action |
Fk-me Boots 200 -8AGI 17DEF 25LCK 55MHP Acccessory |
Blacksteel Armor 900 55DEF 250MHP Body +5% DEF |
Blacksteel Helmet 500 25DEF 150MHP Body +5% DEF |
-50ATK 60DEF -50MAT Bollwerk Armor 350 125MHP Body -40% Evasion |
Brajor’s Helm 450 -5ATK -5AGI 45DEF 200MHP Head |
Small Shield |
Buckler 100 +5 3DEF ion % Evas |
Kite Shield 400 35DEF +5% Evasion |
Sinister Aegis 2500 50DEF -500MHP 25% Spell Reflection |
Enchanted Shield 550 35DEF 25% Spell Reflection |
Large Shield |
Iron Shield 250 -5ATK 15DEF 50MHP +10% Evasion |
Steel Defender 700 -7ATK 35DEF 100MHP +10% Evasion |
Shield of Summer 500 -5ATK 35DEF 25MHP +10% Evasion |
Crusader Shield 30 VG -10AGI 60DEF 15MDF 400MHP +15% Evasion |
Living Shield 565 50DEF 50MHP +25% MHP |
Others |
Starlight Robe 500 14DEF 3MAT 3MDF 20MHP Necromancer Accessory |
Gem of Destruction 200 50MHP 50MMP Gem 15 Other Stats Body |
Gem of Darkness 500 100MHP 100MMP Gem 35 Other Stats Body |
Gem of Submission 900 400MHP 400MMP Gem 55 Other Stats Body |
Gem of 1200 20MAT 130 MHP 130MMP 12 Gem transcendence Other Stats Head |
Skimpy Harness 200 2ATK 2AGI 5DEF 2LCK 2MAT Harness 2MDF 30MHP Body |
Metal Harness 450 4ATK 4AGI 15DEF 4LCK 4MAT Harness 4MDF 70MHP Body |
Plate Harness 900 6ATK 6AGI 30DEF 6LCK 6MAT Harness 6MDF 150MHP Body |
+1AGI per 5 Battles +2ATK per Battle +4MHP per Battle Dtacles of Growth 1500 Grants Enlarged Dtacle Slam Harness with 40 Battles Body Grants Dtacle Rage with 100 Batles |
Consumables
N A ME | P R I C E | L O C A | T | I O N | E F F E C T | |
Bread | 3 | Tasty bread … yummy! Recovers 200 HP. | ||||
Apple | 2 | Recovers 200 HP. Can’t be used during combat. | ||||
Bottle of Water | 4 | Recovers 100 MP. Can’t be used during combat. | ||||
Small Healing Potion | 30 | Recovers 150 HP. Can be used during combat. | ||||
Small Mana Potion | 35 | Recovers 100 MP. Can be used during combat. |
OTHER
N A ME | P R I C E | E F F E C T | L O C A T I O N |
Unrefined Orb | 125 G | Crack it open to recieve a random Orb! | Dropped from Combat |
Automation Orb | 250 G | The user will perform Auto-Battle | Orbs can be obtained from using an Unrefined Orb. To use an Orb, select an Item with open Orb Slots (all equipment have two open slots) and select the Orb to add to the item. Orbs can be removed from gear at any moment with no downside. |
Fighter Orb | 250 G | + 15% ATK, – 15% Max HP | |
Fire Orb | 125 G | + 2,5% ATK | |
Gold Orb | 250 G | Increases the value of an Item by 500 G | |
Mage Orb | 125 G | + 10% MAT but -10% on your DEF | |
Nature Orb | 125 G | + 1,5% HP Regeneration | |
Power Orb | 250 G | Increases all stats by 2,5% | |
Shadow Orb | 125 G | + 10% MAT | |
Silver Orb | 250 G | + 20 Luck | |
Stone Orb | 125 G | + 15% Max HP | |
Void Orb | 125 G | + 1,5% MP Regeneration | |
Wind Orb | 125 G | + 5% Evasion Chance | |
Water Orb | 125 G | + 10% Max MP | |
Unrefined Artifact | 200 G | Crack it open to recieve a random Sphere or Glyph! | Dropped from combat |
Ancient Glyph | 500 G | -25% MP Cost on skills | Glyphs can be obtained from using an Unrefined Artifact. To use a Glyph, select a Weapon with open Glyph Slots (all weapons have one open slot) and select the Glyph to add to the item. Glyphs can be removed from gear at any moment with no downside. |
Dark Glyph | 300 G | + 10% Physical Counter chance, +5% Critical Hit Chance | |
Defender Glyph | 300 G | +35% Max HP, Default Attack applies Taunt | |
Enchanted Glyph | 300 G | + 35% MAT | |
Fire Glyph | 300 G | + 15% ATK , 25% Chance to apply burning state on enemy | |
Power Glyph | 500 G | Increases all stats by 15% | |
Rage Glyph | 500 G | +25% Crit Chance, -80% Evasion Chance | |
Spirit Glyph | 300 G | MAT +25%, +5% Mana Regeneration | |
Starter Glyph | 300 G | +25 ATK | |
Thunder Glyph | 300 G | + 5% Crit Chance , 10% Chance to apply silence state on enemy | |
Venom Glyph | 300 G | + 15% DEF , 5% Chance to apply poisoned state on enemy |
Unrefined Mark | 500 G | Crack it open to recieve a random Mark! | Dropped from combat |
Mark of the Caitire | 750 G | +20% TP Gain, Grants the ability “Cat Eye” | Marks can be obtained from using an Unrefined Mark. To use a Mark, select a Weapon with open Mark Slots (all weapons have one open slot) and select the Mark to add to the item. Glyphs can be removed from gear at any moment with no downside. |
Mark of the Hero | 1250 G | Adds an AoE Row marker to your default attack | |
Mark of the Inccubus | 750 G | 20% chance to seduce an enemy, 5% chance to enrage an enemy | |
Mark of the Insane | 750 G | +50% ATK, +25% Crit chance but you can no longer select your target | |
Mark of the Insight | 350 G | Increases your MAT by 65% but reduces your total HP by 35% | |
Mark of the Pacifist | 750 G | Replaces your default attack with a heal | |
Mark of the Shadow | 750 G | Your normal attack hits twice, – 35% DEF | |
Mark of the Smasher | 750 G | +50% ATk, -50% Hit Chance | |
Mark of the Spirit | 350 G | Spirits aid you in combat! | |
Mark of the Sun | 750 G | Your normal attack hits four times, -70% ATK | |
Mark of the Vampire | 750 G | +5% Lifesteal | |
Mark of the Warrior | 750 G | Adds an AoE Circle marker to your default attack | |
Mark of the Wrath | 350 G | Increases your experience gain by 25% | |
Mark of the Shell | 2350 G | Allows the use of large shields. Increases the guard effect by 350%. | Naga Shop: 15 S |
Arcane Sphere 500 G +25% Magic Attack Power, -30% Max HP | Spheres can be obtained from using an Unrefined Artifact. To use a Sphere, select an Armor with open Sphere Slots (all armors have one open slot) and select the Sphere to add to the item. Spheres can be removed from gear at any moment with no downside. | ||
Blood Sphere | 500 G | +25% ATK, -50% Max HP | |
Distracting Sphere | 300 G | 20% less likely to be attacked by the enemies | |
Healer Sphere | 300 G | Locks attack spells. Increases Heal Power. (Only works for Meredith, Gajah, the Succubus and Roderick) | |
Holy Sphere | 300 G | Recieved healing increased by 50% | |
Power Sphere | 300 G | +25 DEF | |
Protection Sphere | 500 G | Grants a barrier at the beginning of each battle | |
Slut Sphere | 300 G | 20% more likely to be attacked by the enemies | |
Veil Sphere | 500 G | +15% Evasion Chance, -20% Magic Attack Damage | |
Treasure Map 1# 200 G Ornesse Shop | |||
Novos Inn, during Ruksana’s Treasure Map 2# 300 G Companion Quest | |||
Treasure Map 3# 125 G |
PREGNANCY – Roundscape Adorevia Walkthrough & Guide
To access the pregnant scenes, you must have turned it ON during character creation. For older save files or people who didn’t turn it, you can use a save editor like RpgMakerSaveEdit, look for the switch 3503, PregnancyON, and change it to true then save.
There are three different characters that can get pregnant at the moment: Meredith, Ruksana and Female PCs, each with unique scenes.
Female PC
after unlocking the Club Summerheat in Summeredge, have sex with one of the eligible fathers without drinking an Anti-Pregnancy potion first. Eligible fathers are:
- Human: Paladins from Oakshire, Brothel Clients, Lankin, Ameliandra in Cinkahn. Each has a 1/5 chance of pregnancy.
- Orc: the orcs in Ruksana’s Camp, Ruksana’s Oncle. Both have a 1/3 chance of pregnancy.
- Elf: the elven boys in Xas, with a 1/6 chance.
- Minotaur: the Minotaur brothers in Summeredge, the Minotaur mercenaries in Emek’s Rest. Krathon can also impregnate the player but will use its own mechanic and the baby will stay there, it does, however, come with a pregnant scene with the player and Jenda.
- Wolf: Spirit Wolf in Slinsk.
- Dragon: Xidin from the Castle Lake, however, this time there will be no baby but an egg that is said to hatch in a few years
- Lamia: the lamia Amatum lives under the Castle and can deposit her eggs in the player during the events of her scene. Later in Act II, the eggs will hatch and the children can be seem around the cave.
Meredith
Can get pregnant from the beginning of act 2 when the player reaches 17 AP, she will unavailable for party while pregnant, will have a sex scene after a few time skips. She will have twins, that can be seen in the nursery if they stay in castle. Can be forced by turning on the switch 3554.
Ruksana
Can get pregnant in the act 2 interrogation scene if you choose to do have vaginal sex, will also be unavailable while pregnant and her scene will play after time skips (PC will comment while entering the castle). Can be forced by turning on the switch 3542.
Clawyn
Can get pregnant early in Act I, provided the affection and scene progression requirements are met. She has a pregnant scene and will be unavailable for combat while pregnant. She will always give birth to a half-elf girl.
To progress with her pregnancy, one must enter and exit the Castle through Oakshire, completing quests, walking around, using the horse don’t do it.
Tiah
The Gnoll Chieftess can be impregnated by the player after the Emek’s Rest quest in Act II, she will visit the player, but the baby is not seem in the game yet.
Jenda & Jerrah
After rescuing Jerrah, the resulting sex scene will involve the player impregnating both mother and daughter, however, no further scenes exist at this moment.
Abby
Abby is a maid working at the castle from Act II onwards, a Male player seduce and impregnate her. Like Clawyn’s pregnancy, Abby will take time until the reveal.
CHEATS – Roundscape Adorevia Walkthrough & Guide
Cheat Demon
Upon completing the Warlock quest in Oakshire, the demon will offer the player the option to use cheats. Accepting the offer will give the player a new skill in the Special tab that can kill all enemies in one shot. Additionally, the player will receive extra gold for battles, enough that money will never be a problem.
Codes
Some codes can be entered via the Cheat tab in the game menu:
1700 = Speed Up
2931 = Unlocks the Skip Combat skill (same as the one from the Demon)
1819 = Gives 2500gp
(Thanks to Whitewolf7987 for the tip)
Save Editing
Applications like RPG Maker MV Cheat Menu Plugin and RPG MV Save Editor can be used to edit the save games to the players desires. In particular, values of Morality and affection, as well as items, weapons and armor can be
edited. Also, more advanced user can edit switches and teleport to work around bugs and even activate flags for all origins, allowing the player to experience all exclusive scenes in one playthrough.
Save Editor requires no installation, just point to the save location and edit. The saves are located in the ~/www/save/ folder with the names depending on the save slot. For example, if the save you want to edit is in the first slot it will be file1.rpgsave.
The Cheat Menu requires a simple installation (extract and patch), but can be used directly in the game to cheat in real time. It has also more functions, like teleport, no-clip and god mod from the start.
- Gender Change: to change one’s gender, if male-to-female, turn on switch 4983 and off 4982 and use the debug stone. To change from female to male do the opposite.
Bear in mind that any unlocked scene will remains as it is, so scene may go missing of change to go with the new gender.
- Change Origin: this one is a bit trickier, to change, you’ll have to turn on one of the origins and turn off the other. Having for than one origin will cause multiple dialogues to spawn at certain points.
- Noble: 400
- Farmer: 10 and 361
- Thief: 12 and 362
- Templar: 379
- Soldier: 378
Speed Up
This one just speeds up the game, no just the walking speed but the text, animations and transitions are sped up. It’s particularly useful for veteran players who want to get in the late acts faster. To activate it, back up the file, open
\www\js\plugins\SRD_Debug_SpeedUp.js with a text editor and change the lines 102 and 104 to ‘false’ then save it. In the game, pushing ‘L’ will speed up the game and ‘U’ will slow it down. The lines from 102 and104 should read respectively:
var playtestOnly = String(PluginManager.parameters(‘SRD_Deb ug_SpeedUp’)[‘Playtesting Only?’]).trim().toLowerCase() === ‘false’;
var fadeIndicator = String(PluginManager.parameters(‘SRD_Deb ug_SpeedUp’)[‘Fade Indicator?’]).trim().toLowerCase() === ‘false’;
Console Commands
As of 4.5A, or any other version with NW.js up- to-date, it’s possible to make use of the game’s console for various tasks, in fact, any and every command in RPG Maker MV can be fed to the console.
A full list of common commands can be found here: RMMV Script Calls, including some common useful commands like:
Change Name:
$gameActors.actor(1).setName(“NAME”)
Fade In (useful for black screens):
$gameScreen.startFadeIn(24)
Save (this can save any time, but may break text sequences):
Scene_Manager.push(Scene_Save)